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author | Campbell Barton <ideasman42@gmail.com> | 2013-05-08 18:33:02 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2013-05-08 18:33:02 +0400 |
commit | 0ee45c9301fa100624479255b3928945ded4042e (patch) | |
tree | c8747edeed599f8d45db9a91dfa241776dffce2b /source/blender/blenlib/BLI_math_vector.h | |
parent | f25e7d62b3023812eb594250d22e142c02533482 (diff) |
more optimal method of calculating the normal for the solidify modifier.
When adding 2 unit length vectors, the length can be used to calculate the angle.
Diffstat (limited to 'source/blender/blenlib/BLI_math_vector.h')
-rw-r--r-- | source/blender/blenlib/BLI_math_vector.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/blenlib/BLI_math_vector.h b/source/blender/blenlib/BLI_math_vector.h index 9b2d6a5ead6..17c69d22337 100644 --- a/source/blender/blenlib/BLI_math_vector.h +++ b/source/blender/blenlib/BLI_math_vector.h @@ -182,6 +182,9 @@ void mid_v3_v3v3(float r[3], const float a[3], const float b[3]); void mid_v2_v2v2(float r[2], const float a[2], const float b[2]); void mid_v3_v3v3v3(float v[3], const float v1[3], const float v2[3], const float v3[3]); +void mid_v3_v3v3_angle_weighted(float r[3], const float a[3], const float b[3]); +void mid_v3_angle_weighted(float r[3]); + void flip_v4_v4v4(float v[4], const float v1[4], const float v2[4]); void flip_v3_v3v3(float v[3], const float v1[3], const float v2[3]); void flip_v2_v2v2(float v[2], const float v1[2], const float v2[2]); |