diff options
author | Campbell Barton <ideasman42@gmail.com> | 2009-12-29 18:40:26 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2009-12-29 18:40:26 +0300 |
commit | 5cd837a562d773cdff155ab05084af590341758d (patch) | |
tree | 20609a23f562cbf8ccf91b41af3f80240551b977 /source/blender/blenlib/BLI_math_vector.h | |
parent | d5cef9a30d1febb22b760eb7d5cdac0fd628bb06 (diff) |
* speedup for animating bones, in one scene with sintel and a dragon animated its over 4x faster.
* utility function BLI_findstring to avoid listbase lookup loops everywhere.
eg:
ListBase *lb= objects= &CTX_data_main(C)->object;
Object *ob= BLI_findstring(lb, name, offsetof(ID, name) + 2);
* made some more math functions use const's, (fix warnings I made in previous commits)
Diffstat (limited to 'source/blender/blenlib/BLI_math_vector.h')
-rw-r--r-- | source/blender/blenlib/BLI_math_vector.h | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/source/blender/blenlib/BLI_math_vector.h b/source/blender/blenlib/BLI_math_vector.h index 26e7ff5abe9..4dbef4ef07c 100644 --- a/source/blender/blenlib/BLI_math_vector.h +++ b/source/blender/blenlib/BLI_math_vector.h @@ -81,22 +81,22 @@ MINLINE void madd_v3_v3v3fl(float r[3], float a[3], float b[3], float f); MINLINE void madd_v3_v3v3v3(float r[3], float a[3], float b[3], float c[3]); MINLINE void negate_v3(float r[3]); -MINLINE void negate_v3_v3(float r[3], float a[3]); +MINLINE void negate_v3_v3(float r[3], const float a[3]); -MINLINE float dot_v2v2(float a[2], float b[2]); -MINLINE float dot_v3v3(float a[3], float b[3]); +MINLINE float dot_v2v2(const float a[2], const float b[2]); +MINLINE float dot_v3v3(const float a[3], const float b[3]); -MINLINE float cross_v2v2(float a[2], float b[2]); +MINLINE float cross_v2v2(const float a[2], const float b[2]); MINLINE void cross_v3_v3v3(float r[3], const float a[3], const float b[3]); MINLINE void star_m3_v3(float R[3][3],float a[3]); /*********************************** Length **********************************/ -MINLINE float len_v2(float a[2]); -MINLINE float len_v2v2(float a[2], float b[2]); -MINLINE float len_v3(float a[3]); -MINLINE float len_v3v3(float a[3], float b[3]); +MINLINE float len_v2(const float a[2]); +MINLINE float len_v2v2(const float a[2], const float b[2]); +MINLINE float len_v3(const float a[3]); +MINLINE float len_v3v3(const float a[3], const float b[3]); MINLINE float normalize_v2(float r[2]); MINLINE float normalize_v3(float r[3]); |