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author | Campbell Barton <ideasman42@gmail.com> | 2013-06-13 19:09:32 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2013-06-13 19:09:32 +0400 |
commit | bb61b4628039c0d3162182801666ac0df99e6165 (patch) | |
tree | 0e907f4ef885f5255b20e5382c597b96441a380d /source/blender/blenlib/BLI_math_vector.h | |
parent | 7d478ac0a7d5925d316371502ae642015bbfa7ae (diff) |
fixes for using scaled cameras
- ED_view3d_from_m4() got incorrect rotation from scaled cameras, was noticable with smoothview transitions.
- when you lock the camera to the view, any view edits would reset the cameras scale to 1.
- another problem with view locking if the camera was scaled and had a parent, the parent would be transformed incorrectly.
- fly mode was chaning object scale a little over time, now restore after applying scale so it never changes.
Diffstat (limited to 'source/blender/blenlib/BLI_math_vector.h')
0 files changed, 0 insertions, 0 deletions