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author | Howard Trickey <howard.trickey@gmail.com> | 2021-03-08 02:13:19 +0300 |
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committer | Howard Trickey <howard.trickey@gmail.com> | 2021-03-08 02:13:19 +0300 |
commit | 1ba15f1f7f94616d52e8bbd80e22c9e34e45a81e (patch) | |
tree | 5437bbfec345fa2d931ff2754d04fd3e282c8d0a /source/blender/blenlib/BLI_mesh_boolean.hh | |
parent | 7a34bd7c2886dfc812345c0b1649d63a9ee4666f (diff) |
Speedup for usual non-manifold exact boolean case.
The commit rB6f63417b500d that made exact boolean work on meshes
with holes (like Suzanne) unfortunately dramatically slowed things
down on other non-manifold meshes that don't have holes and didn't
need the per-triangle insideness test.
This adds a hole_tolerant parameter, false by default, that the user
can enable to get good results on non-manifold meshes with holes.
Using false for this parameter speeds up the time from 90 seconds
to 10 seconds on an example with 1.2M triangles.
Diffstat (limited to 'source/blender/blenlib/BLI_mesh_boolean.hh')
-rw-r--r-- | source/blender/blenlib/BLI_mesh_boolean.hh | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/blenlib/BLI_mesh_boolean.hh b/source/blender/blenlib/BLI_mesh_boolean.hh index 94b2694893b..a55b2175527 100644 --- a/source/blender/blenlib/BLI_mesh_boolean.hh +++ b/source/blender/blenlib/BLI_mesh_boolean.hh @@ -59,6 +59,7 @@ IMesh boolean_mesh(IMesh &imesh, int nshapes, std::function<int(int)> shape_fn, bool use_self, + bool hole_tolerant, IMesh *imesh_triangulated, IMeshArena *arena); @@ -72,6 +73,7 @@ IMesh boolean_trimesh(IMesh &tm_in, int nshapes, std::function<int(int)> shape_fn, bool use_self, + bool hole_tolerant, IMeshArena *arena); } // namespace blender::meshintersect |