Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorHoward Trickey <howard.trickey@gmail.com>2020-08-28 17:56:44 +0300
committerHoward Trickey <howard.trickey@gmail.com>2020-08-28 18:01:06 +0300
commit9e09b5c418c0a436e3c84ccf38c065527988b0a0 (patch)
treec0e81b8834aaf27c22a2734e364452fa2af5c6c1 /source/blender/blenlib/BLI_mesh_boolean.hh
parent4a17508c6d2a24dfb7c018ae49c80f12b4d3e610 (diff)
Merge newboolean branch into master.
This is for design task T67744, Boolean Redesign. It adds a choice of solver to the Boolean modifier and the Intersect (Boolean) and Intersect (Knife) tools. The 'Fast' choice is the current Bmesh boolean. The new 'Exact' choice is a more advanced algorithm that supports overlapping geometry and uses more robust calculations, but is slower than the Fast choice. The default with this commit is set to 'Exact'. We can decide before the 2.91 release whether or not this is the right choice, but this choice now will get us more testing and feedback on the new code.
Diffstat (limited to 'source/blender/blenlib/BLI_mesh_boolean.hh')
-rw-r--r--source/blender/blenlib/BLI_mesh_boolean.hh79
1 files changed, 79 insertions, 0 deletions
diff --git a/source/blender/blenlib/BLI_mesh_boolean.hh b/source/blender/blenlib/BLI_mesh_boolean.hh
new file mode 100644
index 00000000000..693639f20f2
--- /dev/null
+++ b/source/blender/blenlib/BLI_mesh_boolean.hh
@@ -0,0 +1,79 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#pragma once
+
+/** \file
+ * \ingroup bli
+ */
+
+/* The boolean functions in Blenlib use exact arithmetic, so require GMP. */
+#ifdef WITH_GMP
+
+# include "BLI_mesh_intersect.hh"
+# include <functional>
+
+namespace blender::meshintersect {
+
+/**
+ * Enum values after BOOLEAN_NONE need to match BMESH_ISECT_BOOLEAN_... values in
+ * editmesh_intersect.c. */
+enum class BoolOpType {
+ None = -1,
+ /* Aligned with #BooleanModifierOp. */
+ Intersect = 0,
+ Union = 1,
+ Difference = 2,
+};
+
+/**
+ * Do the boolean operation op on the mesh pm_in.
+ * The boolean operation has nshapes input shapes. Each is a disjoint subset of the input mesh.
+ * The shape_fn argument, when applied to an input face argument, says which shape it is in
+ * (should be a value from -1 to nshapes - 1: if -1, it is not part of any shape).
+ * The use_self arg says whether or not the function should assume that faces in the
+ * same shape intersect - if the argument is true, such self-intersections will be found.
+ * Sometimes the caller has already done a triangulation of the faces,
+ * and if so, *pm_triangulated contains a triangulation: if non-null, it contains a mesh
+ * of triangles, each of whose orig_field says which face in pm that triangle belongs to.
+ * pm arg isn't const because we may populate its verts (for debugging).
+ * Same goes for the pm_triangulated arg.
+ * The output IMesh will have faces whose orig fields map back to faces and edges in
+ * the input mesh.
+ */
+IMesh boolean_mesh(IMesh &imesh,
+ BoolOpType op,
+ int nshapes,
+ std::function<int(int)> shape_fn,
+ bool use_self,
+ IMesh *pm_triangulated,
+ IMeshArena *arena);
+
+/**
+ * This is like boolean, but operates on IMesh's whose faces are all triangles.
+ * It is exposed mainly for unit testing, at the moment: boolean_mesh() uses
+ * it to do most of its work.
+ */
+IMesh boolean_trimesh(IMesh &trimesh,
+ BoolOpType op,
+ int nshapes,
+ std::function<int(int)> shape_fn,
+ bool use_self,
+ IMeshArena *arena);
+
+} // namespace blender::meshintersect
+
+#endif /* WITH_GMP */