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authorHoward Trickey <howard.trickey@gmail.com>2021-05-02 23:37:05 +0300
committerHoward Trickey <howard.trickey@gmail.com>2021-05-02 23:37:05 +0300
commit28bf1d4037496397e3bc5d69ce51d8ac9b8a2738 (patch)
treeed7bee1928c96cc6901f07dddf379e4edcf46329 /source/blender/blenlib/BLI_mesh_intersect.hh
parent52e977d51895d25c24d0a70208b37f5c04762cec (diff)
Fix T87554 Exact Boolean performance bug.
There was a quadratic algorithm extracting triangles from a coplanar cluster. This is now linear. Also found and fixed a bug in the same area related to the triangulator added recently: it didn't get the right correspondence between new edges and original edges.
Diffstat (limited to 'source/blender/blenlib/BLI_mesh_intersect.hh')
-rw-r--r--source/blender/blenlib/BLI_mesh_intersect.hh3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/blenlib/BLI_mesh_intersect.hh b/source/blender/blenlib/BLI_mesh_intersect.hh
index a7996939bb1..7000349c5af 100644
--- a/source/blender/blenlib/BLI_mesh_intersect.hh
+++ b/source/blender/blenlib/BLI_mesh_intersect.hh
@@ -357,6 +357,9 @@ IMesh trimesh_nary_intersect(const IMesh &tm_in,
bool use_self,
IMeshArena *arena);
+/** Return an IMesh that is a triangulation of a mesh with general polygonal faces. */
+IMesh triangulate_polymesh(IMesh &imesh, IMeshArena *arena);
+
/** This has the side effect of populating verts in the #IMesh. */
void write_obj_mesh(IMesh &m, const std::string &objname);