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authorHoward Trickey <howard.trickey@gmail.com>2020-08-28 17:56:44 +0300
committerHoward Trickey <howard.trickey@gmail.com>2020-08-28 18:01:06 +0300
commit9e09b5c418c0a436e3c84ccf38c065527988b0a0 (patch)
treec0e81b8834aaf27c22a2734e364452fa2af5c6c1 /source/blender/blenlib/BLI_mesh_intersect.hh
parent4a17508c6d2a24dfb7c018ae49c80f12b4d3e610 (diff)
Merge newboolean branch into master.
This is for design task T67744, Boolean Redesign. It adds a choice of solver to the Boolean modifier and the Intersect (Boolean) and Intersect (Knife) tools. The 'Fast' choice is the current Bmesh boolean. The new 'Exact' choice is a more advanced algorithm that supports overlapping geometry and uses more robust calculations, but is slower than the Fast choice. The default with this commit is set to 'Exact'. We can decide before the 2.91 release whether or not this is the right choice, but this choice now will get us more testing and feedback on the new code.
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+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#pragma once
+
+/** \file
+ * \ingroup bli
+ *
+ * Mesh intersection library functions.
+ * Uses exact arithmetic, so need GMP.
+ */
+
+#ifdef WITH_GMP
+
+# include <iostream>
+
+# include "BLI_array.hh"
+# include "BLI_double3.hh"
+# include "BLI_index_range.hh"
+# include "BLI_map.hh"
+# include "BLI_math_mpq.hh"
+# include "BLI_mpq3.hh"
+# include "BLI_span.hh"
+# include "BLI_utility_mixins.hh"
+# include "BLI_vector.hh"
+
+namespace blender::meshintersect {
+
+constexpr int NO_INDEX = -1;
+
+/**
+ * Vertex coordinates are stored both as #double3 and #mpq3, which should agree.
+ * Most calculations are done in exact arithmetic, using the mpq3 version,
+ * but some predicates can be sped up by operating on doubles and using error analysis
+ * to find the cases where that is good enough.
+ * Vertices also carry along an id, created on allocation. The id
+ * is useful for making algorithms that don't depend on pointers.
+ * Also, they are easier to read while debugging.
+ * They also carry an orig index, which can be used to tie them back to
+ * vertices that the caller may have in a different way (e.g., #BMVert).
+ * An orig index can be #NO_INDEX, indicating the Vert was created by
+ * the algorithm and doesn't match an original Vert.
+ * Vertices can be reliably compared for equality,
+ * and hashed (on their co_exact field).
+ */
+struct Vert {
+ mpq3 co_exact;
+ double3 co;
+ int id = NO_INDEX;
+ int orig = NO_INDEX;
+
+ Vert() = default;
+ Vert(const mpq3 &mco, const double3 &dco, int id, int orig);
+ ~Vert() = default;
+
+ /** Test equality on the co_exact field. */
+ bool operator==(const Vert &other) const;
+
+ /** Hash on the co_exact field. */
+ uint64_t hash() const;
+};
+
+std::ostream &operator<<(std::ostream &os, const Vert *v);
+
+/**
+ * A Plane whose equation is `dot(norm, p) + d = 0`.
+ * The norm and d fields are always present, but the norm_exact
+ * and d_exact fields may be lazily populated. Since we don't
+ * store degenerate planes, we can tell if a the exact versions
+ * are not populated yet by having `norm_exact == 0`.
+ */
+struct Plane {
+ mpq3 norm_exact;
+ mpq_class d_exact;
+ double3 norm;
+ double d;
+
+ Plane() = default;
+ Plane(const mpq3 &norm_exact, const mpq_class &d_exact);
+ Plane(const double3 &norm, const double d);
+
+ /* Test equality on the exact fields. */
+ bool operator==(const Plane &other) const;
+
+ /* Hash onthe exact fields. */
+ uint64_t hash() const;
+
+ void make_canonical();
+ bool exact_populated() const;
+ void populate_exact();
+};
+
+std::ostream &operator<<(std::ostream &os, const Plane *plane);
+
+/**
+ * A #Face has a sequence of Verts that for a CCW ordering around them.
+ * Faces carry an index, created at allocation time, useful for making
+ * pointer-independent algorithms, and for debugging.
+ * They also carry an original index, meaningful to the caller.
+ * And they carry original edge indices too: each is a number meaningful
+ * to the caller for the edge starting from the corresponding face position.
+ * A "face position" is the index of a vertex around a face.
+ * Faces don't own the memory pointed at by the vert array.
+ * Also indexed by face position, the is_intersect array says
+ * for each edge whether or not it is the result of intersecting
+ * with another face in the intersect algorithm.
+ * Since the intersect algorithm needs the plane for each face,
+ * a #Face also stores the Plane of the face, but this is only
+ * populate later because not all faces will be intersected.
+ */
+struct Face : NonCopyable {
+ Array<const Vert *> vert;
+ Array<int> edge_orig;
+ Array<bool> is_intersect;
+ Plane *plane = nullptr;
+ int id = NO_INDEX;
+ int orig = NO_INDEX;
+
+ using FacePos = int;
+
+ Face() = default;
+ Face(Span<const Vert *> verts, int id, int orig, Span<int> edge_origs, Span<bool> is_intersect);
+ Face(Span<const Vert *> verts, int id, int orig);
+ ~Face();
+
+ bool is_tri() const
+ {
+ return vert.size() == 3;
+ }
+
+ /* Test equality of verts, in same positions. */
+ bool operator==(const Face &other) const;
+
+ /* Test equaliy faces allowing cyclic shifts. */
+ bool cyclic_equal(const Face &other) const;
+
+ FacePos next_pos(FacePos p) const
+ {
+ return (p + 1) % vert.size();
+ }
+
+ FacePos prev_pos(FacePos p) const
+ {
+ return (p + vert.size() - 1) % vert.size();
+ }
+
+ const Vert *const &operator[](int index) const
+ {
+ return vert[index];
+ }
+
+ int size() const
+ {
+ return vert.size();
+ }
+
+ const Vert *const *begin() const
+ {
+ return vert.begin();
+ }
+
+ const Vert *const *end() const
+ {
+ return vert.end();
+ }
+
+ IndexRange index_range() const
+ {
+ return IndexRange(vert.size());
+ }
+
+ void populate_plane(bool need_exact);
+
+ bool plane_populated() const
+ {
+ return plane != nullptr;
+ }
+};
+
+std::ostream &operator<<(std::ostream &os, const Face *f);
+
+/**
+ * #IMeshArena is the owner of the Vert and Face resources used
+ * during a run of one of the mesh-intersect main functions.
+ * It also keeps has a hash table of all Verts created so that it can
+ * ensure that only one instance of a Vert with a given co_exact will
+ * exist. I.e., it de-duplicates the vertices.
+ */
+class IMeshArena : NonCopyable, NonMovable {
+ class IMeshArenaImpl;
+ std::unique_ptr<IMeshArenaImpl> pimpl_;
+
+ public:
+ IMeshArena();
+ ~IMeshArena();
+
+ /**
+ * Provide hints to number of expected Verts and Faces expected
+ * to be allocated.
+ */
+ void reserve(int vert_num_hint, int face_num_hint);
+
+ int tot_allocated_verts() const;
+ int tot_allocated_faces() const;
+
+ /**
+ * These add routines find and return an existing Vert with the same
+ * co_exact, if it exists (the orig argument is ignored in this case),
+ * or else allocates and returns a new one. The index field of a
+ * newly allocated Vert will be the index in creation order.
+ */
+ const Vert *add_or_find_vert(const mpq3 &co, int orig);
+ const Vert *add_or_find_vert(const double3 &co, int orig);
+
+ Face *add_face(Span<const Vert *> verts,
+ int orig,
+ Span<int> edge_origs,
+ Span<bool> is_intersect);
+ Face *add_face(Span<const Vert *> verts, int orig, Span<int> edge_origs);
+ Face *add_face(Span<const Vert *> verts, int orig);
+
+ /** The following return #nullptr if not found. */
+ const Vert *find_vert(const mpq3 &co) const;
+ const Face *find_face(Span<const Vert *> verts) const;
+};
+
+/**
+ * A #blender::meshintersect::IMesh is a self-contained mesh structure
+ * that can be used in `blenlib` without depending on the rest of Blender.
+ * The Vert and #Face resources used in the #IMesh should be owned by
+ * some #IMeshArena.
+ * The Verts used by a #IMesh can be recovered from the Faces, so
+ * are usually not stored, but on request, the #IMesh can populate
+ * internal structures for indexing exactly the set of needed Verts,
+ * and also going from a Vert pointer to the index in that system.
+ */
+
+class IMesh {
+ Array<Face *> face_; /* Not `const` so can lazily populate planes. */
+ Array<const Vert *> vert_; /* Only valid if vert_populated_. */
+ Map<const Vert *, int> vert_to_index_; /* Only valid if vert_populated_. */
+ bool vert_populated_ = false;
+
+ public:
+ IMesh() = default;
+ IMesh(Span<Face *> faces) : face_(faces)
+ {
+ }
+
+ void set_faces(Span<Face *> faces);
+ Face *face(int index) const
+ {
+ return face_[index];
+ }
+
+ int face_size() const
+ {
+ return face_.size();
+ }
+
+ int vert_size() const
+ {
+ return vert_.size();
+ }
+
+ bool has_verts() const
+ {
+ return vert_populated_;
+ }
+
+ void set_dirty_verts()
+ {
+ vert_populated_ = false;
+ vert_to_index_.clear();
+ vert_ = Array<const Vert *>();
+ }
+
+ /* Pass `max_verts` if there is a good bound estimate on the maximum number of verts. */
+ void populate_vert();
+ void populate_vert(int max_verts);
+
+ const Vert *vert(int index) const
+ {
+ BLI_assert(vert_populated_);
+ return vert_[index];
+ }
+
+ /** Returns index in vert_ where v is, or #NO_INDEX. */
+ int lookup_vert(const Vert *v) const;
+
+ IndexRange vert_index_range() const
+ {
+ BLI_assert(vert_populated_);
+ return IndexRange(vert_.size());
+ }
+
+ IndexRange face_index_range() const
+ {
+ return IndexRange(face_.size());
+ }
+
+ Span<const Vert *> vertices() const
+ {
+ BLI_assert(vert_populated_);
+ return Span<const Vert *>(vert_);
+ }
+
+ Span<Face *> faces() const
+ {
+ return Span<Face *>(face_);
+ }
+
+ /**
+ * Replace face at given index with one that elides the
+ * vertices at the positions in face_pos_erase that are true.
+ * Use arena to allocate the new face in.
+ */
+ void erase_face_positions(int f_index, Span<bool> face_pos_erase, IMeshArena *arena);
+};
+
+std::ostream &operator<<(std::ostream &os, const IMesh &mesh);
+
+/**
+ * The output will have duplicate vertices merged and degenerate triangles ignored.
+ * If the input has overlapping co-planar triangles, then there will be
+ * as many duplicates as there are overlaps in each overlapping triangular region.
+ * The orig field of each #IndexedTriangle will give the orig index in the input #IMesh
+ * that the output triangle was a part of (input can have -1 for that field and then
+ * the index in `tri[]` will be used as the original index).
+ * The orig structure of the output #IMesh gives the originals for vertices and edges.
+ * Note: if the input tm_in has a non-empty orig structure, then it is ignored.
+ */
+IMesh trimesh_self_intersect(const IMesh &tm_in, IMeshArena *arena);
+
+IMesh trimesh_nary_intersect(const IMesh &tm_in,
+ int nshapes,
+ std::function<int(int)> shape_fn,
+ bool use_self,
+ IMeshArena *arena);
+
+/** This has the side effect of populating verts in the #IMesh. */
+void write_obj_mesh(IMesh &m, const std::string &objname);
+
+} /* namespace blender::meshintersect */
+
+#endif /* WITH_GMP */