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authorJacques Lucke <jacques@blender.org>2022-08-31 13:15:57 +0300
committerJacques Lucke <jacques@blender.org>2022-08-31 13:16:13 +0300
commit25e307d725d0b924fb0e87e4ffde84f915b74310 (patch)
tree016cf4a37ccbc2fbdf40c92cd16e96a9090bcd01 /source/blender/blenlib/BLI_multi_value_map.hh
parent5a60535a20393a4215f7a03fe77d927bacb71438 (diff)
Nodes: move NodeTreeRef functionality into node runtime data
The purpose of `NodeTreeRef` was to speed up various queries on a read-only `bNodeTree`. Not that we have runtime data in nodes and sockets, we can also store the result of some queries there. This has some benefits: * No need for a read-only separate node tree data structure which increased complexity. * Makes it easier to reuse cached queries in more parts of Blender that can benefit from it. A downside is that we loose some type safety that we got by having different types for input and output sockets, as well as internal and non-internal links. This patch also refactors `DerivedNodeTree` so that it does not use `NodeTreeRef` anymore, but uses `bNodeTree` directly instead. To provide a convenient API (that is also close to what `NodeTreeRef` has), a new approach is implemented: `bNodeTree`, `bNode`, `bNodeSocket` and `bNodeLink` now have C++ methods declared in `DNA_node_types.h` which are implemented in `BKE_node_runtime.hh`. To make this work, `makesdna` now skips c++ sections when parsing dna header files. No user visible changes are expected. Differential Revision: https://developer.blender.org/D15491
Diffstat (limited to 'source/blender/blenlib/BLI_multi_value_map.hh')
-rw-r--r--source/blender/blenlib/BLI_multi_value_map.hh5
1 files changed, 5 insertions, 0 deletions
diff --git a/source/blender/blenlib/BLI_multi_value_map.hh b/source/blender/blenlib/BLI_multi_value_map.hh
index 4b6300c09aa..1fc5a797574 100644
--- a/source/blender/blenlib/BLI_multi_value_map.hh
+++ b/source/blender/blenlib/BLI_multi_value_map.hh
@@ -137,6 +137,11 @@ template<typename Key, typename Value> class MultiValueMap {
{
return map_.values();
}
+
+ void clear()
+ {
+ map_.clear();
+ }
};
} // namespace blender