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authorJacques Lucke <mail@jlucke.com>2020-02-10 15:54:57 +0300
committerJacques Lucke <mail@jlucke.com>2020-02-10 16:09:01 +0300
commit68cc982dcb7c1063a96f7ec9b7ccb95da4919d6b (patch)
tree9d2076363b54cb6b6da96064453ac3499a5f65c8 /source/blender/blenlib/BLI_open_addressing.h
parent76208a5670bc9d70f99f22a3c49463959461b5c1 (diff)
BLI: improve various C++ data structures
The changes come from the `functions` branch, where I'm using these structures a lot. This also includes a new `BLI::Optional<T>` type, which is similar to `std::Optional<T>` which can be used when Blender starts using C++17.
Diffstat (limited to 'source/blender/blenlib/BLI_open_addressing.h')
-rw-r--r--source/blender/blenlib/BLI_open_addressing.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/blenlib/BLI_open_addressing.h b/source/blender/blenlib/BLI_open_addressing.h
index 8ca5156a952..a238902c631 100644
--- a/source/blender/blenlib/BLI_open_addressing.h
+++ b/source/blender/blenlib/BLI_open_addressing.h
@@ -70,7 +70,7 @@ class OpenAddressingArray {
/* Can be used to map a hash value into the range of valid slot indices. */
uint32_t m_slot_mask;
Allocator m_allocator;
- char m_local_storage[sizeof(Item) * ItemsInSmallStorage];
+ AlignedBuffer<sizeof(Item) * ItemsInSmallStorage, alignof(Item)> m_local_storage;
public:
explicit OpenAddressingArray(uint8_t item_exponent = 0)
@@ -291,7 +291,7 @@ class OpenAddressingArray {
private:
Item *small_storage() const
{
- return reinterpret_cast<Item *>((char *)m_local_storage);
+ return reinterpret_cast<Item *>((char *)m_local_storage.ptr());
}
bool is_in_small_storage() const