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authorSergey Sharybin <sergey.vfx@gmail.com>2011-02-20 18:35:01 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2011-02-20 18:35:01 +0300
commit8c4e95da48b3b896f012d7a1b7c89841270c40c6 (patch)
tree240b500ec32f4fd909a1a4ecbce1e3fad97e9eec /source/blender/blenlib/BLI_pbvh.h
parentc37884b015a949bd03d1dac890263c93285291a1 (diff)
Fix for crash when sculpting on multires object during playback
- Restored BLI_pbvh_grids_update stuff; - Marc all nodes as changes in ED_sculpt_modifiers_changed, so draw_buffers would be keept correct.
Diffstat (limited to 'source/blender/blenlib/BLI_pbvh.h')
-rw-r--r--source/blender/blenlib/BLI_pbvh.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/blenlib/BLI_pbvh.h b/source/blender/blenlib/BLI_pbvh.h
index 4191559771d..bde6bc3ced4 100644
--- a/source/blender/blenlib/BLI_pbvh.h
+++ b/source/blender/blenlib/BLI_pbvh.h
@@ -121,6 +121,8 @@ float BLI_pbvh_node_get_tmin(PBVHNode* node);
void BLI_pbvh_update(PBVH *bvh, int flags, float (*face_nors)[3]);
void BLI_pbvh_redraw_BB(PBVH *bvh, float bb_min[3], float bb_max[3]);
void BLI_pbvh_get_grid_updates(PBVH *bvh, int clear, void ***gridfaces, int *totface);
+void BLI_pbvh_grids_update(PBVH *bvh, struct DMGridData **grids,
+ struct DMGridAdjacency *gridadj, void **gridfaces);;
/* vertex deformer */
float (*BLI_pbvh_get_vertCos(struct PBVH *pbvh))[3];