diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2012-10-22 21:33:53 +0400 |
---|---|---|
committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2012-10-22 21:33:53 +0400 |
commit | 6e62491c5a101ee36ec48db97e4a4f4945f5eada (patch) | |
tree | 7f118f3c3acbee43cee33494bb6da332a8a68ee5 /source/blender/blenlib/BLI_pbvh.h | |
parent | c6b4494727144154511cdacb0e9e832a4b6fefc1 (diff) |
Fix #32522: Object's diffuse color not showing in Sculpt Mode
Added option to display object's diffuse color multiplied by sculpting
mask. This option could be found in Options panel of toolshelf when in
sculpting mode.
Thanks to Nicholas and Brecht for reviewing the patch!
Diffstat (limited to 'source/blender/blenlib/BLI_pbvh.h')
-rw-r--r-- | source/blender/blenlib/BLI_pbvh.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/blenlib/BLI_pbvh.h b/source/blender/blenlib/BLI_pbvh.h index 810b3b56386..9483d068bb9 100644 --- a/source/blender/blenlib/BLI_pbvh.h +++ b/source/blender/blenlib/BLI_pbvh.h @@ -263,5 +263,7 @@ void BLI_pbvh_gather_proxies(PBVH *pbvh, PBVHNode ***nodes, int *totnode); //void BLI_pbvh_node_BB_reset(PBVHNode *node); //void BLI_pbvh_node_BB_expand(PBVHNode *node, float co[3]); +void pbvh_show_diffuse_color_set(PBVH *bvh, int show_diffuse_color); + #endif /* __BLI_PBVH_H__ */ |