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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2010-03-22 20:17:36 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2010-03-22 20:17:36 +0300
commita2778a262b42cc6af2428cbd5196e9163d6673a9 (patch)
tree4173de3b77c76faace9e6c100e67ea575eb0c9cd /source/blender/blenlib/BLI_pbvh.h
parent867cad85b7af1059b79b5ad70b046c3f68f17b69 (diff)
Fix #20548: flat shading not drawing right in sculpt mode.
Diffstat (limited to 'source/blender/blenlib/BLI_pbvh.h')
-rw-r--r--source/blender/blenlib/BLI_pbvh.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenlib/BLI_pbvh.h b/source/blender/blenlib/BLI_pbvh.h
index 313c1e36de6..0da5b8529bb 100644
--- a/source/blender/blenlib/BLI_pbvh.h
+++ b/source/blender/blenlib/BLI_pbvh.h
@@ -79,7 +79,7 @@ int BLI_pbvh_node_raycast(PBVH *bvh, PBVHNode *node, float (*origco)[3],
void BLI_pbvh_node_draw(PBVHNode *node, void *data);
int BLI_pbvh_node_planes_contain_AABB(PBVHNode *node, void *data);
-void BLI_pbvh_draw(PBVH *bvh, float (*planes)[4], float (*face_nors)[3]);
+void BLI_pbvh_draw(PBVH *bvh, float (*planes)[4], float (*face_nors)[3], int smooth);
/* Node Access */