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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-11-04 23:36:38 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-11-04 23:36:38 +0300
commit636fe9068094668dd4bfe28dd144b1217ec7e0c8 (patch)
treedbe4bd537579b794974cb1af527d1001dd40752b /source/blender/blenlib/BLI_pbvh.h
parentb90d8ec0f454dfdd12f1284aabaff12b4cc93481 (diff)
Sculpt: updating normals now no longer uses the vert-face map, to save memory.
The weak point now is the thread-safe atomic access to normals from multiple threads, did not seem to be a bottleneck in my tests but I don't really trust it to be fast.
Diffstat (limited to 'source/blender/blenlib/BLI_pbvh.h')
-rw-r--r--source/blender/blenlib/BLI_pbvh.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/source/blender/blenlib/BLI_pbvh.h b/source/blender/blenlib/BLI_pbvh.h
index 78e2a9b8745..ba9de462b3d 100644
--- a/source/blender/blenlib/BLI_pbvh.h
+++ b/source/blender/blenlib/BLI_pbvh.h
@@ -90,8 +90,7 @@ void *BLI_pbvh_node_get_draw_buffers(PBVHNode *node);
/* Update Normals/Bounding Box/Draw Buffers/Redraw and clear flags */
-void BLI_pbvh_update(PBVH *bvh, int flags,
- float (*face_nors)[3], struct ListBase *fmap);
+void BLI_pbvh_update(PBVH *bvh, int flags, float (*face_nors)[3]);
void BLI_pbvh_redraw_bounding_box(PBVH *bvh, float bb_min[3], float bb_max[3]);
#endif /* BLI_PBVH_H */