diff options
author | Campbell Barton <ideasman42@gmail.com> | 2016-06-14 09:47:05 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2016-06-16 12:25:02 +0300 |
commit | 5ea27bec1fc1e65ce85cccd3079883a41970cd6c (patch) | |
tree | ad145480c0f189d8f86ca43cd9ac2f1c38c8c119 /source/blender/blenlib/BLI_quadric.h | |
parent | 47a5d7d1bcad974dbeaf5e7f2945027e72835d34 (diff) |
BMesh Decimate: use doubles to calculate optimized position
This allows the error threshold for calculating the optimized location to be much lower.
Resolves visible artifacts w/ 1m-tri happy-buddha example.
Diffstat (limited to 'source/blender/blenlib/BLI_quadric.h')
-rw-r--r-- | source/blender/blenlib/BLI_quadric.h | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/source/blender/blenlib/BLI_quadric.h b/source/blender/blenlib/BLI_quadric.h index eaf9c7a0738..d46a221d108 100644 --- a/source/blender/blenlib/BLI_quadric.h +++ b/source/blender/blenlib/BLI_quadric.h @@ -39,8 +39,7 @@ typedef struct Quadric { /* conversion */ void BLI_quadric_from_plane(Quadric *q, const double v[4]); -void BLI_quadric_to_tensor_m3(const Quadric *q, float m[3][3]); -void BLI_quadric_to_vector_v3(const Quadric *q, float v[3]); +void BLI_quadric_to_vector_v3(const Quadric *q, double v[3]); void BLI_quadric_clear(Quadric *q); @@ -50,7 +49,7 @@ void BLI_quadric_add_qu_ququ(Quadric *r, const Quadric *a, const Quadric *b); void BLI_quadric_mul(Quadric *a, const double scalar); /* solve */ -double BLI_quadric_evaluate(const Quadric *q, const float v_fl[3]); -bool BLI_quadric_optimize(const Quadric *q, float v[3], const float epsilon); +double BLI_quadric_evaluate(const Quadric *q, const double v[3]); +bool BLI_quadric_optimize(const Quadric *q, double v[3], const double epsilon); #endif /* __BLI_QUADRIC_H__ */ |