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authorCampbell Barton <ideasman42@gmail.com>2015-05-20 16:28:56 +0300
committerCampbell Barton <ideasman42@gmail.com>2015-05-20 17:00:13 +0300
commit24e1d7f4f4aba8e94effd6aec4a3d7d8308d4015 (patch)
tree537ce4973f8a01065ac78696830400c8d9136762 /source/blender/blenlib/BLI_quadric.h
parent8edfcf653a97628504de893b0d9b091783d136fc (diff)
BMesh: decimate wasn't using face/edge centers
When calculating quadrics, using the first-vertex isn't correct.
Diffstat (limited to 'source/blender/blenlib/BLI_quadric.h')
-rw-r--r--source/blender/blenlib/BLI_quadric.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenlib/BLI_quadric.h b/source/blender/blenlib/BLI_quadric.h
index 82c39463dd2..251469ab88f 100644
--- a/source/blender/blenlib/BLI_quadric.h
+++ b/source/blender/blenlib/BLI_quadric.h
@@ -38,7 +38,7 @@ typedef struct Quadric {
} Quadric;
/* conversion */
-void BLI_quadric_from_v3_dist(Quadric *q, const float v[3], const float offset);
+void BLI_quadric_from_plane(Quadric *q, const float v[4]);
void BLI_quadric_to_tensor_m3(const Quadric *q, float m[3][3]);
void BLI_quadric_to_vector_v3(const Quadric *q, float v[3]);