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authorCampbell Barton <ideasman42@gmail.com>2021-12-09 12:01:44 +0300
committerCampbell Barton <ideasman42@gmail.com>2021-12-09 12:01:44 +0300
commit9e365069afe156f33fadfad9705e1325f894cd54 (patch)
tree78373044d029feb51f987b45208e0c1a36958625 /source/blender/blenlib/BLI_rand.h
parentd8b42751625c915113b64f5a2d9c72f19f009fee (diff)
Cleanup: move public doc-strings into headers for 'blenlib'
- Added space below non doc-string comments to make it clear these aren't comments for the symbols directly below them. - Use doxy sections for some headers. - Minor improvements to doc-strings. Ref T92709
Diffstat (limited to 'source/blender/blenlib/BLI_rand.h')
-rw-r--r--source/blender/blenlib/BLI_rand.h27
1 files changed, 25 insertions, 2 deletions
diff --git a/source/blender/blenlib/BLI_rand.h b/source/blender/blenlib/BLI_rand.h
index f8627952628..a1df6e1263e 100644
--- a/source/blender/blenlib/BLI_rand.h
+++ b/source/blender/blenlib/BLI_rand.h
@@ -31,7 +31,8 @@
extern "C" {
#endif
-/* RNG is an abstract random number generator type that avoids using globals.
+/**
+ * RNG is an abstract random number generator type that avoids using globals.
* Always use this instead of the global RNG unless you have a good reason,
* the global RNG is not thread safe and will not give repeatable results.
*/
@@ -42,19 +43,34 @@ struct RNG_THREAD_ARRAY;
typedef struct RNG_THREAD_ARRAY RNG_THREAD_ARRAY;
struct RNG *BLI_rng_new(unsigned int seed);
+/**
+ * A version of #BLI_rng_new that hashes the seed.
+ */
struct RNG *BLI_rng_new_srandom(unsigned int seed);
struct RNG *BLI_rng_copy(struct RNG *rng) ATTR_NONNULL(1);
void BLI_rng_free(struct RNG *rng) ATTR_NONNULL(1);
void BLI_rng_seed(struct RNG *rng, unsigned int seed) ATTR_NONNULL(1);
+/**
+ * Use a hash table to create better seed.
+ */
void BLI_rng_srandom(struct RNG *rng, unsigned int seed) ATTR_NONNULL(1);
void BLI_rng_get_char_n(RNG *rng, char *bytes, size_t bytes_len) ATTR_NONNULL(1, 2);
int BLI_rng_get_int(struct RNG *rng) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(1);
unsigned int BLI_rng_get_uint(struct RNG *rng) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(1);
+/**
+ * \return Random value (0..1), but never 1.0.
+ */
double BLI_rng_get_double(struct RNG *rng) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(1);
+/**
+ * \return Random value (0..1), but never 1.0.
+ */
float BLI_rng_get_float(struct RNG *rng) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(1);
void BLI_rng_get_float_unit_v2(struct RNG *rng, float v[2]) ATTR_NONNULL(1, 2);
void BLI_rng_get_float_unit_v3(struct RNG *rng, float v[3]) ATTR_NONNULL(1, 2);
+/**
+ * Generate a random point inside given tri.
+ */
void BLI_rng_get_tri_sample_float_v2(struct RNG *rng,
const float v1[2],
const float v2[2],
@@ -75,9 +91,16 @@ void BLI_rng_shuffle_bitmap(struct RNG *rng, unsigned int *bitmap, unsigned int
ATTR_NONNULL(1, 2);
/** Note that skipping is as slow as generating n numbers! */
+/**
+ * Simulate getting \a n random values.
+ *
+ * \note Useful when threaded code needs consistent values, independent of task division.
+ */
void BLI_rng_skip(struct RNG *rng, int n) ATTR_NONNULL(1);
-/* fill an array with random numbers */
+/**
+ * Fill an array with random numbers.
+ */
void BLI_array_frand(float *ar, int count, unsigned int seed);
/** Return a pseudo-random (hash) float from an integer value */