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author | Jacques Lucke <mail@jlucke.com> | 2020-02-10 15:54:57 +0300 |
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committer | Jacques Lucke <mail@jlucke.com> | 2020-02-10 16:09:01 +0300 |
commit | 68cc982dcb7c1063a96f7ec9b7ccb95da4919d6b (patch) | |
tree | 9d2076363b54cb6b6da96064453ac3499a5f65c8 /source/blender/blenlib/BLI_rand.h | |
parent | 76208a5670bc9d70f99f22a3c49463959461b5c1 (diff) |
BLI: improve various C++ data structures
The changes come from the `functions` branch, where I'm using
these structures a lot.
This also includes a new `BLI::Optional<T>` type, which is similar
to `std::Optional<T>` which can be used when Blender starts using
C++17.
Diffstat (limited to 'source/blender/blenlib/BLI_rand.h')
-rw-r--r-- | source/blender/blenlib/BLI_rand.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/blenlib/BLI_rand.h b/source/blender/blenlib/BLI_rand.h index be2b18b05fd..ad8a90b3977 100644 --- a/source/blender/blenlib/BLI_rand.h +++ b/source/blender/blenlib/BLI_rand.h @@ -20,6 +20,8 @@ #ifndef __BLI_RAND_H__ #define __BLI_RAND_H__ +#include "BLI_compiler_attrs.h" + /** \file * \ingroup bli * \brief Random number functions. |