Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorBrecht Van Lommel <brechtvanlommel@pandora.be>2007-12-04 16:57:28 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2007-12-04 16:57:28 +0300
commit32a8b4f8e686938ec2f0f95e6acc2eb3c25ebfdf (patch)
treeff232d89da0b2f0db1da4becb1980af513ea2274 /source/blender/blenlib/BLI_rand.h
parentebfedd20b290e356f35eb1fcbcb5ddfb8e8bf0a9 (diff)
Particles
========= - Fix crash in particle transform with the particle system not editable. - Particle child distribution and caching is now multithreaded. - Child particles now have a separate Render Amount next to the existing Amount. The render amount particles are now only distributed and cached at render time, which should make editing with child particles faster. - Two new options for diffuse strand shading: - Surface Diffuse: computes the strand normal taking the normal at the surface into account. - Blending Distance: the distance in Blender units over which to blend in the normal at the surface. - Special strand rendering for more memory efficient and faster hair and grass. This is a work in progress, and has a number of known issues, don't report bugs to me for this feature yet. More info: http://www.blender.org/development/current-projects/changes-since-244/particles/
Diffstat (limited to 'source/blender/blenlib/BLI_rand.h')
-rw-r--r--source/blender/blenlib/BLI_rand.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/blenlib/BLI_rand.h b/source/blender/blenlib/BLI_rand.h
index da2ecb79651..638f36b7414 100644
--- a/source/blender/blenlib/BLI_rand.h
+++ b/source/blender/blenlib/BLI_rand.h
@@ -52,6 +52,9 @@ double rng_getDouble (struct RNG* rng);
float rng_getFloat (struct RNG* rng);
void rng_shuffleArray(struct RNG *rng, void *data, int elemSize, int numElems);
+ /** Note that skipping is as slow as generating n numbers! */
+void rng_skip (struct RNG *rng, int n);
+
/** Seed the random number generator */
void BLI_srand (unsigned int seed);