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authorDaniel Genrich <daniel.genrich@gmx.net>2008-08-18 15:09:27 +0400
committerDaniel Genrich <daniel.genrich@gmx.net>2008-08-18 15:09:27 +0400
commitd5a890c078c770906e49239e3cbac89bf11ebd8d (patch)
treeece2f49e2ac4f3072c110ce79487c323550506e3 /source/blender/blenlib/BLI_rand.h
parenta84d346939d2da10abc70c9e5670828f66f26437 (diff)
a) New unified effector system by Janne (jahka) + Me (genscher): particle and cloth/sb don't use different systems anymore. b) cloth wind corrected for new system c) Wind has noise option now d) @ Bjornmose: since the old factors are gone SB doesn't need to divide by 1000 etc. anymore. I didn't want to touch your code - you might like to take a look at it :)
Diffstat (limited to 'source/blender/blenlib/BLI_rand.h')
-rw-r--r--source/blender/blenlib/BLI_rand.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenlib/BLI_rand.h b/source/blender/blenlib/BLI_rand.h
index 0e534783c17..266aa347aff 100644
--- a/source/blender/blenlib/BLI_rand.h
+++ b/source/blender/blenlib/BLI_rand.h
@@ -44,6 +44,7 @@ struct RNG* rng_new (unsigned int seed);
void rng_free (struct RNG* rng);
void rng_seed (struct RNG* rng, unsigned int seed);
+void rng_srandom(struct RNG *rng, unsigned int seed);
int rng_getInt (struct RNG* rng);
double rng_getDouble (struct RNG* rng);
float rng_getFloat (struct RNG* rng);