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authorPhilipp Oeser <info@graphics-engineer.com>2021-12-08 14:45:56 +0300
committerPhilipp Oeser <info@graphics-engineer.com>2021-12-17 15:58:25 +0300
commit7c9e4099854a4fc8eab4db97173c1aacd25f9e08 (patch)
treec18afe866f6160be22100e8678ade24744eafc07 /source/blender/blenlib/BLI_rand.hh
parent9690b7c91b992c1c3d909a471c95022659039278 (diff)
Outliner ID Remap Users: hide ID type from the UI
The correct type should be set by invoke already, changing it to a non- matching type (e.g. trying to remap Mesh users with a Camera block) does not really make sense afaict, reason being that we would be presented with the "Invalid old/new ID pair" message in such case anyways (code checks GS(old_id->name) == GS(new_id->name)). This alone wouldnt be a pressing issue, but since doing this with an object ID type crashes atm., it seems to make sense to clean this up now (of course the crash should be looked into, but this is for a separate patch -- if that is solved, we could also think about adding the "Remap Users" entry back in the context menu for objects as well [which was removed in rB17bd5c9d4b1e for some reason]). Part of T93799. Differential Revision: https://developer.blender.org/D13512
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