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authorJacques Lucke <mail@jlucke.com>2020-02-10 15:54:57 +0300
committerJacques Lucke <mail@jlucke.com>2020-02-10 16:09:01 +0300
commit68cc982dcb7c1063a96f7ec9b7ccb95da4919d6b (patch)
tree9d2076363b54cb6b6da96064453ac3499a5f65c8 /source/blender/blenlib/BLI_stack_cxx.h
parent76208a5670bc9d70f99f22a3c49463959461b5c1 (diff)
BLI: improve various C++ data structures
The changes come from the `functions` branch, where I'm using these structures a lot. This also includes a new `BLI::Optional<T>` type, which is similar to `std::Optional<T>` which can be used when Blender starts using C++17.
Diffstat (limited to 'source/blender/blenlib/BLI_stack_cxx.h')
-rw-r--r--source/blender/blenlib/BLI_stack_cxx.h9
1 files changed, 7 insertions, 2 deletions
diff --git a/source/blender/blenlib/BLI_stack_cxx.h b/source/blender/blenlib/BLI_stack_cxx.h
index 7915acadfac..a26318a3dcb 100644
--- a/source/blender/blenlib/BLI_stack_cxx.h
+++ b/source/blender/blenlib/BLI_stack_cxx.h
@@ -58,7 +58,7 @@ template<typename T, uint N = 4, typename Allocator = GuardedAllocator> class St
/**
* Return true when the stack is empty, otherwise false.
*/
- bool empty() const
+ bool is_empty() const
{
return this->size() == 0;
}
@@ -76,6 +76,11 @@ template<typename T, uint N = 4, typename Allocator = GuardedAllocator> class St
m_elements.append(std::move(value));
}
+ void push_multiple(ArrayRef<T> values)
+ {
+ m_elements.extend(values);
+ }
+
/**
* Remove the element from the top of the stack and return it.
* This will assert when the stack is empty.
@@ -91,7 +96,7 @@ template<typename T, uint N = 4, typename Allocator = GuardedAllocator> class St
*/
T &peek()
{
- BLI_assert(!this->empty());
+ BLI_assert(!this->is_empty());
return m_elements[this->size() - 1];
}