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author | Campbell Barton <ideasman42@gmail.com> | 2012-02-19 07:10:11 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-02-19 07:10:11 +0400 |
commit | 445003973434da55614e90fcee2f99f1765afd8f (patch) | |
tree | 0186dfc93e285db1bde059f93e78f48b37835b3d /source/blender/blenlib/BLI_threads.h | |
parent | f75bf20c817d9e09b23513d007bc8cc69ff00d48 (diff) |
Change texface draw to always use glShadeModel(GL_SMOOTH), with texface draw.
without this each face would get a solid color, this is the same method used in object mode.
also copy BLI_array.h fix from bmesh branch.
Diffstat (limited to 'source/blender/blenlib/BLI_threads.h')
-rw-r--r-- | source/blender/blenlib/BLI_threads.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenlib/BLI_threads.h b/source/blender/blenlib/BLI_threads.h index 8e75a2db629..03bf375a894 100644 --- a/source/blender/blenlib/BLI_threads.h +++ b/source/blender/blenlib/BLI_threads.h @@ -76,6 +76,7 @@ int BLI_system_thread_count(void); /* gets the number of threads the system can #define LOCK_OPENGL 5 #define LOCK_NODES 6 #define LOCK_MOVIECLIP 7 +#define LOCK_SCANFILL 8 void BLI_lock_thread(int type); void BLI_unlock_thread(int type); |