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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-09-30 22:18:32 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-09-30 22:18:32 +0400
commitb466286c3e0e64860299a4737b9cb13c8fc15618 (patch)
tree8fd9918ecb93eb8ba44eab113360f62efe1f18d6 /source/blender/blenlib/BLI_threads.h
parent727745bd49592e1b90f0ce9cb78556404ba518ca (diff)
Render & Compositing Thread Fixes
* Rendering twice or more could crash layer/pass buttons. * Compositing would crash while drawing the image. * Rendering animations could also crash drawing the image. * Compositing could crash * Starting to rendering while preview render / compo was still running could crash. * Exiting while rendering an animation would not abort the renderer properly, making Blender seemingly freeze. * Fixes theoretically possible issue with setting malloc lock with nested threads. * Drawing previews inside nodes could crash when those nodes were being rendered at the same time. There's more crashes, manipulating the scene data or undo can still crash, this commit only focuses on making sure the image buffer and render result access is thread safe. Implementation: * Rather than assuming the render result does not get freed during render, which seems to be quite difficult to do given that e.g. the compositor is allowed to change the size of the buffer or output different passes, the render result is now protected with a read/write mutex. * The read/write mutex allows multiple readers (and pixel writers) at the same time, but only allows one writer to manipulate the data structure. * Added BKE_image_acquire_ibuf/BKE_image_release_ibuf to access images being rendered, cases where this is not needed (most code) can still use BKE_image_get_ibuf. * The job manager now allows only one rendering job at the same time, rather than the G.rendering check which was not reliable.
Diffstat (limited to 'source/blender/blenlib/BLI_threads.h')
-rw-r--r--source/blender/blenlib/BLI_threads.h53
1 files changed, 41 insertions, 12 deletions
diff --git a/source/blender/blenlib/BLI_threads.h b/source/blender/blenlib/BLI_threads.h
index 8babb5fe780..ace9ddd729f 100644
--- a/source/blender/blenlib/BLI_threads.h
+++ b/source/blender/blenlib/BLI_threads.h
@@ -31,14 +31,15 @@
#ifndef BLI_THREADS_H
#define BLI_THREADS_H
-/* one custom lock available now. can be extended */
-#define LOCK_IMAGE 0
-#define LOCK_CUSTOM1 1
+#include <pthread.h>
/* for tables, button in UI, etc */
#define BLENDER_MAX_THREADS 8
struct ListBase;
+
+/* Threading API */
+
void BLI_init_threads (struct ListBase *threadbase, void *(*do_thread)(void *), int tot);
int BLI_available_threads(struct ListBase *threadbase);
int BLI_available_thread_index(struct ListBase *threadbase);
@@ -48,18 +49,46 @@ void BLI_remove_thread_index(struct ListBase *threadbase, int index);
void BLI_remove_threads(struct ListBase *threadbase);
void BLI_end_threads (struct ListBase *threadbase);
-void BLI_lock_thread (int type);
-void BLI_unlock_thread (int type);
+/* System Information */
+
+int BLI_system_thread_count(void); /* gets the number of threads the system can make use of */
+
+/* Global Mutex Locks
+ *
+ * One custom lock available now. can be extended. */
+
+#define LOCK_IMAGE 0
+#define LOCK_PREVIEW 1
+#define LOCK_CUSTOM1 2
+
+void BLI_lock_thread(int type);
+void BLI_unlock_thread(int type);
+
+/* Mutex Lock */
+
+typedef pthread_mutex_t ThreadMutex;
+
+void BLI_mutex_init(ThreadMutex *mutex);
+void BLI_mutex_lock(ThreadMutex *mutex);
+void BLI_mutex_unlock(ThreadMutex *mutex);
+void BLI_mutex_end(ThreadMutex *mutex);
-int BLI_system_thread_count( void ); /* gets the number of threads the system can make use of */
+/* Read/Write Mutex Lock */
- /* exported by preview render, it has to ensure render buffers are not freed while draw */
-void BLI_lock_malloc_thread(void);
-void BLI_unlock_malloc_thread(void);
+#define THREAD_LOCK_READ 1
+#define THREAD_LOCK_WRITE 2
-/* ThreadedWorker is a simple tool for dispatching work to a limited number of threads in a transparent
- * fashion from the caller's perspective
- * */
+typedef pthread_rwlock_t ThreadRWMutex;
+
+void BLI_rw_mutex_init(ThreadRWMutex *mutex);
+void BLI_rw_mutex_lock(ThreadRWMutex *mutex, int mode);
+void BLI_rw_mutex_unlock(ThreadRWMutex *mutex);
+void BLI_rw_mutex_end(ThreadRWMutex *mutex);
+
+/* ThreadedWorker
+ *
+ * A simple tool for dispatching work to a limited number of threads
+ * in a transparent fashion from the caller's perspective. */
struct ThreadedWorker;