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author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2011-10-31 21:00:59 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2011-10-31 21:00:59 +0400 |
commit | 4e0d8ccf9619f72fb6cbca1d18647f9dff1f0d73 (patch) | |
tree | 2bd53384c66578fdd787b674823b599f27e071ae /source/blender/blenlib/BLI_threads.h | |
parent | bdb279ec5b4f8537bc30a54bef814bd47f2aef1e (diff) |
Fix #29084: material/texture nodes crash introduced in 2.60, execdata is being
lazely created but this wasn't done in a thread safe way.
Diffstat (limited to 'source/blender/blenlib/BLI_threads.h')
-rw-r--r-- | source/blender/blenlib/BLI_threads.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenlib/BLI_threads.h b/source/blender/blenlib/BLI_threads.h index 00d8131d813..8826e9a9936 100644 --- a/source/blender/blenlib/BLI_threads.h +++ b/source/blender/blenlib/BLI_threads.h @@ -70,6 +70,7 @@ int BLI_system_thread_count(void); /* gets the number of threads the system can #define LOCK_CUSTOM1 3 #define LOCK_RCACHE 4 #define LOCK_OPENGL 5 +#define LOCK_NODES 6 void BLI_lock_thread(int type); void BLI_unlock_thread(int type); |