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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2011-10-31 21:00:59 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2011-10-31 21:00:59 +0400
commit4e0d8ccf9619f72fb6cbca1d18647f9dff1f0d73 (patch)
tree2bd53384c66578fdd787b674823b599f27e071ae /source/blender/blenlib/BLI_threads.h
parentbdb279ec5b4f8537bc30a54bef814bd47f2aef1e (diff)
Fix #29084: material/texture nodes crash introduced in 2.60, execdata is being
lazely created but this wasn't done in a thread safe way.
Diffstat (limited to 'source/blender/blenlib/BLI_threads.h')
-rw-r--r--source/blender/blenlib/BLI_threads.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenlib/BLI_threads.h b/source/blender/blenlib/BLI_threads.h
index 00d8131d813..8826e9a9936 100644
--- a/source/blender/blenlib/BLI_threads.h
+++ b/source/blender/blenlib/BLI_threads.h
@@ -70,6 +70,7 @@ int BLI_system_thread_count(void); /* gets the number of threads the system can
#define LOCK_CUSTOM1 3
#define LOCK_RCACHE 4
#define LOCK_OPENGL 5
+#define LOCK_NODES 6
void BLI_lock_thread(int type);
void BLI_unlock_thread(int type);