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authorTon Roosendaal <ton@blender.org>2006-11-29 20:01:09 +0300
committerTon Roosendaal <ton@blender.org>2006-11-29 20:01:09 +0300
commit6543d3e220a8e481eebe73f67dccaf9e752cef22 (patch)
tree8596ec3249e102cf2a73d23216d06cfd46a70b46 /source/blender/blenlib/BLI_threads.h
parent35f3682f7c1a1f336144a643b1a2c0fec5dfe105 (diff)
Render Monster support: (part 1)
Removed all limitations from render code for maximum threads. The only define for this now is in BLI_threads.h, and currently set to 8. Note that each thread renders an entire tile, and also allocates the buffers for the tiles, so; more threads might work better with smaller tiles. IMPORTANT: node system won't work yet with more than 2 threads! So, don't try material nodes or compositing with over 2 threads. That I'll commit later today. What does work (should work :) is AO and soft shadow now.
Diffstat (limited to 'source/blender/blenlib/BLI_threads.h')
-rw-r--r--source/blender/blenlib/BLI_threads.h17
1 files changed, 11 insertions, 6 deletions
diff --git a/source/blender/blenlib/BLI_threads.h b/source/blender/blenlib/BLI_threads.h
index af2565e3ae5..05a11d8c146 100644
--- a/source/blender/blenlib/BLI_threads.h
+++ b/source/blender/blenlib/BLI_threads.h
@@ -34,12 +34,17 @@
/* one custom lock available now. can be extended */
#define LOCK_CUSTOM1 1
-void BLI_init_threads (ListBase *threadbase, void *(*do_thread)(void *), int tot);
-int BLI_available_threads(ListBase *threadbase);
-int BLI_available_thread_index(ListBase *threadbase);
-void BLI_insert_thread (ListBase *threadbase, void *callerdata);
-void BLI_remove_thread (ListBase *threadbase, void *callerdata);
-void BLI_end_threads (ListBase *threadbase);
+/* for tables, button in UI, etc */
+#define BLENDER_MAX_THREADS 8
+
+struct ListBase;
+
+void BLI_init_threads (struct ListBase *threadbase, void *(*do_thread)(void *), int tot);
+int BLI_available_threads(struct ListBase *threadbase);
+int BLI_available_thread_index(struct ListBase *threadbase);
+void BLI_insert_thread (struct ListBase *threadbase, void *callerdata);
+void BLI_remove_thread (struct ListBase *threadbase, void *callerdata);
+void BLI_end_threads (struct ListBase *threadbase);
void BLI_lock_thread (int type);
void BLI_unlock_thread (int type);