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authorCampbell Barton <ideasman42@gmail.com>2012-02-19 07:10:11 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-02-19 07:10:11 +0400
commit445003973434da55614e90fcee2f99f1765afd8f (patch)
tree0186dfc93e285db1bde059f93e78f48b37835b3d /source/blender/blenlib/BLI_threads.h
parentf75bf20c817d9e09b23513d007bc8cc69ff00d48 (diff)
Change texface draw to always use glShadeModel(GL_SMOOTH), with texface draw.
without this each face would get a solid color, this is the same method used in object mode. also copy BLI_array.h fix from bmesh branch.
Diffstat (limited to 'source/blender/blenlib/BLI_threads.h')
-rw-r--r--source/blender/blenlib/BLI_threads.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenlib/BLI_threads.h b/source/blender/blenlib/BLI_threads.h
index 8e75a2db629..03bf375a894 100644
--- a/source/blender/blenlib/BLI_threads.h
+++ b/source/blender/blenlib/BLI_threads.h
@@ -76,6 +76,7 @@ int BLI_system_thread_count(void); /* gets the number of threads the system can
#define LOCK_OPENGL 5
#define LOCK_NODES 6
#define LOCK_MOVIECLIP 7
+#define LOCK_SCANFILL 8
void BLI_lock_thread(int type);
void BLI_unlock_thread(int type);