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authorLukas Toenne <lukas.toenne@googlemail.com>2012-06-10 16:26:33 +0400
committerLukas Toenne <lukas.toenne@googlemail.com>2012-06-10 16:26:33 +0400
commit7496a58cfb3e9c77645265af262543b357f9e361 (patch)
treee2ccc2b22e1a5b077c6f840e6974a039480361bd /source/blender/blenlib/BLI_threads.h
parent5e29381825bb7e84b6e3535bd6ca6a53c8079e2a (diff)
Applied and completed a compositor patch by Brecht to use signalling and waiting in scheduling and worker threads instead of continuous loops with sleep times. This should help reduce unnecessary wait times in Tile.
Diffstat (limited to 'source/blender/blenlib/BLI_threads.h')
-rw-r--r--source/blender/blenlib/BLI_threads.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenlib/BLI_threads.h b/source/blender/blenlib/BLI_threads.h
index b13da9f0dd4..fb8771722c1 100644
--- a/source/blender/blenlib/BLI_threads.h
+++ b/source/blender/blenlib/BLI_threads.h
@@ -136,6 +136,7 @@ void *BLI_thread_queue_pop(ThreadQueue *queue);
void *BLI_thread_queue_pop_timeout(ThreadQueue *queue, int ms);
int BLI_thread_queue_size(ThreadQueue *queue);
+void BLI_thread_queue_wait_finish(ThreadQueue *queue);
void BLI_thread_queue_nowait(ThreadQueue *queue);
#endif