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authorBastien Montagne <montagne29@wanadoo.fr>2019-01-20 18:22:55 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2019-01-20 18:27:06 +0300
commit482c4d099ae88bea018712b92b2990617ef006f8 (patch)
treecdc6dd9d345da7a6edb2106ecb63d314d14b7a61 /source/blender/blenlib/BLI_utildefines.h
parentb0dee09a6d5531fb3bc7bbb00069c75e18dfbd1d (diff)
Cleanup: remove all BLI_utiledefines' ugly vectorial macros.
Not only were those often making doublons with already existing BLI_math's stuff, but they were also used to hide implicit type conversions... As usual this adds some more exotic inlined vector functions (one of the rare cases where I really miss C++ and its templates... ;) ).
Diffstat (limited to 'source/blender/blenlib/BLI_utildefines.h')
-rw-r--r--source/blender/blenlib/BLI_utildefines.h39
1 files changed, 0 insertions, 39 deletions
diff --git a/source/blender/blenlib/BLI_utildefines.h b/source/blender/blenlib/BLI_utildefines.h
index f81bfc2f853..0e08b637c15 100644
--- a/source/blender/blenlib/BLI_utildefines.h
+++ b/source/blender/blenlib/BLI_utildefines.h
@@ -224,45 +224,6 @@ extern "C" {
b = tmp; \
} (void)0
-#define VECCOPY(v1, v2) { \
- *(v1) = *(v2); \
- *(v1 + 1) = *(v2 + 1); \
- *(v1 + 2) = *(v2 + 2); \
-} (void)0
-#define VECCOPY2D(v1, v2) { \
- *(v1) = *(v2); \
- *(v1 + 1) = *(v2 + 1); \
-} (void)0
-#define VECADD(v1, v2, v3) { \
- *(v1) = *(v2) + *(v3); \
- *(v1 + 1) = *(v2 + 1) + *(v3 + 1); \
- *(v1 + 2) = *(v2 + 2) + *(v3 + 2); \
-} (void)0
-#define VECSUB(v1, v2, v3) { \
- *(v1) = *(v2) - *(v3); \
- *(v1 + 1) = *(v2 + 1) - *(v3 + 1); \
- *(v1 + 2) = *(v2 + 2) - *(v3 + 2); \
-} (void)0
-#define VECSUB2D(v1, v2, v3) { \
- *(v1) = *(v2) - *(v3); \
- *(v1 + 1) = *(v2 + 1) - *(v3 + 1); \
-} (void)0
-#define VECADDFAC(v1, v2, v3, fac) { \
- *(v1) = *(v2) + *(v3) * (fac); \
- *(v1 + 1) = *(v2 + 1) + *(v3 + 1) * (fac); \
- *(v1 + 2) = *(v2 + 2) + *(v3 + 2) * (fac); \
-} (void)0
-#define VECMADD(v1, v2, v3, v4) { \
- *(v1) = *(v2) + *(v3) * (*(v4)); \
- *(v1 + 1) = *(v2 + 1) + *(v3 + 1) * (*(v4 + 1)); \
- *(v1 + 2) = *(v2 + 2) + *(v3 + 2) * (*(v4 + 2)); \
-} (void)0
-#define VECSUBFAC(v1, v2, v3, fac) { \
- *(v1) = *(v2) - *(v3) * (fac); \
- *(v1 + 1) = *(v2 + 1) - *(v3 + 1) * (fac); \
- *(v1 + 2) = *(v2 + 2) - *(v3 + 2) * (fac); \
-} (void)0
-
/* some misc stuff.... */
/* avoid multiple access for supported compilers */