diff options
author | Campbell Barton <ideasman42@gmail.com> | 2010-03-23 21:28:38 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2010-03-23 21:28:38 +0300 |
commit | 737eee5d1bbda43d0952517555e4f43d54391a3e (patch) | |
tree | 9e7d55ecf87979b9b87eb44704c56f33ed32dd3b /source/blender/blenlib/BLI_uvproject.h | |
parent | e6aac03e7a05ada66d78fdb8e183e177c7bcff09 (diff) |
move uv project functions into their own files to be more re-usable.
Diffstat (limited to 'source/blender/blenlib/BLI_uvproject.h')
-rw-r--r-- | source/blender/blenlib/BLI_uvproject.h | 40 |
1 files changed, 40 insertions, 0 deletions
diff --git a/source/blender/blenlib/BLI_uvproject.h b/source/blender/blenlib/BLI_uvproject.h new file mode 100644 index 00000000000..a2da83bd5de --- /dev/null +++ b/source/blender/blenlib/BLI_uvproject.h @@ -0,0 +1,40 @@ +/** + * + * $Id: + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * ***** END GPL LICENSE BLOCK ***** + */ +#ifndef BKE_UVPROJECT_H +#define BKE_UVPROJECT_H + +struct UvCameraInfo; + +/* create uv info from the camera, needs to be freed */ +struct UvCameraInfo *project_camera_info(struct Object *ob, float rotmat[4][4], float winx, float winy); + +/* apply uv from uvinfo (camera) */ +void project_from_camera(float target[2], float source[3], struct UvCameraInfo *uci); + +/* apply uv from perspective matrix */ +void project_from_view(float target[2], float source[3], float persmat[4][4], float rotmat[4][4], float winx, float winy); + +/* apply ortho uv's */ +void project_from_view_ortho(float target[2], float source[3], float rotmat[4][4]); + +#endif
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