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authorCampbell Barton <ideasman42@gmail.com>2010-03-23 21:28:38 +0300
committerCampbell Barton <ideasman42@gmail.com>2010-03-23 21:28:38 +0300
commit737eee5d1bbda43d0952517555e4f43d54391a3e (patch)
tree9e7d55ecf87979b9b87eb44704c56f33ed32dd3b /source/blender/blenlib/BLI_uvproject.h
parente6aac03e7a05ada66d78fdb8e183e177c7bcff09 (diff)
move uv project functions into their own files to be more re-usable.
Diffstat (limited to 'source/blender/blenlib/BLI_uvproject.h')
-rw-r--r--source/blender/blenlib/BLI_uvproject.h40
1 files changed, 40 insertions, 0 deletions
diff --git a/source/blender/blenlib/BLI_uvproject.h b/source/blender/blenlib/BLI_uvproject.h
new file mode 100644
index 00000000000..a2da83bd5de
--- /dev/null
+++ b/source/blender/blenlib/BLI_uvproject.h
@@ -0,0 +1,40 @@
+/**
+ *
+ * $Id:
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+#ifndef BKE_UVPROJECT_H
+#define BKE_UVPROJECT_H
+
+struct UvCameraInfo;
+
+/* create uv info from the camera, needs to be freed */
+struct UvCameraInfo *project_camera_info(struct Object *ob, float rotmat[4][4], float winx, float winy);
+
+/* apply uv from uvinfo (camera) */
+void project_from_camera(float target[2], float source[3], struct UvCameraInfo *uci);
+
+/* apply uv from perspective matrix */
+void project_from_view(float target[2], float source[3], float persmat[4][4], float rotmat[4][4], float winx, float winy);
+
+/* apply ortho uv's */
+void project_from_view_ortho(float target[2], float source[3], float rotmat[4][4]);
+
+#endif \ No newline at end of file