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authorJacques Lucke <jacques@blender.org>2020-04-23 12:57:58 +0300
committerJacques Lucke <jacques@blender.org>2020-04-23 13:02:06 +0300
commit614621747ea214efc72a095fbef6695bf98a2bb4 (patch)
treee8a54ae3373f7e965ecc3d0bf74a44db0a9b077a /source/blender/blenlib/BLI_vector.hh
parent68cfce1519ed63dc0a231c7de81c26f3f9c810f1 (diff)
BLI: optimize VectorSet implementation
Instead of building on top of `BLI::Vector`, just use a raw array and handle the growing in `BLI::VectorSet`. After this change, the existing `EdgeSet` can be reimplemented using `BLI::VectorSet` without performance regressions.
Diffstat (limited to 'source/blender/blenlib/BLI_vector.hh')
-rw-r--r--source/blender/blenlib/BLI_vector.hh2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenlib/BLI_vector.hh b/source/blender/blenlib/BLI_vector.hh
index a44962e50cc..450242a349a 100644
--- a/source/blender/blenlib/BLI_vector.hh
+++ b/source/blender/blenlib/BLI_vector.hh
@@ -49,7 +49,7 @@ template<typename T, uint N = 4, typename Allocator = GuardedAllocator> class Ve
T *m_end;
T *m_capacity_end;
Allocator m_allocator;
- AlignedBuffer<sizeof(T) * N, alignof(T)> m_small_buffer;
+ AlignedBuffer<(uint)sizeof(T) * N, (uint)alignof(T)> m_small_buffer;
#ifndef NDEBUG
/* Storing size in debug builds, because it makes debugging much easier sometimes. */