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authorCampbell Barton <ideasman42@gmail.com>2020-06-13 05:50:07 +0300
committerCampbell Barton <ideasman42@gmail.com>2020-06-13 05:50:07 +0300
commitdea2c3f256435f6384c1b42e9073a014489011b0 (patch)
tree4b5e5a61d559fee9d454b2140a8fa6f2864a6353 /source/blender/blenlib/BLI_vector.hh
parent098008f42d8127d9b60717c7059d3c55a3bfada7 (diff)
Cleanup: spelling
Diffstat (limited to 'source/blender/blenlib/BLI_vector.hh')
-rw-r--r--source/blender/blenlib/BLI_vector.hh6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/blenlib/BLI_vector.hh b/source/blender/blenlib/BLI_vector.hh
index b2b2da0a4b0..f61a3d4282b 100644
--- a/source/blender/blenlib/BLI_vector.hh
+++ b/source/blender/blenlib/BLI_vector.hh
@@ -68,7 +68,7 @@ template<
* not initialized when it is not needed.
*
* When T is large, the small buffer optimization is disabled by default to avoid large
- * unexpected allocations on the stack. It can still be enabled explicitely though.
+ * unexpected allocations on the stack. It can still be enabled explicitly though.
*/
uint InlineBufferCapacity = (sizeof(T) < 100) ? 4 : 0,
/**
@@ -79,7 +79,7 @@ template<
class Vector {
private:
/**
- * Use pointers instead of storing the size explicitely. This reduces the number of instructions
+ * Use pointers instead of storing the size explicitly. This reduces the number of instructions
* in `append`.
*
* The pointers might point to the memory in the inline buffer.
@@ -95,7 +95,7 @@ class Vector {
AlignedBuffer<(uint)sizeof(T) * InlineBufferCapacity, (uint)alignof(T)> m_inline_buffer;
/**
- * Store the size of the vector explicitely in debug builds. Otherwise you'd always have to call
+ * Store the size of the vector explicitly in debug builds. Otherwise you'd always have to call
* the `size` function or do the math to compute it from the pointers manually. This is rather
* annoying. Knowing the size of a vector is often quite essential when debugging some code.
*/