diff options
author | Jacques Lucke <mail@jlucke.com> | 2020-02-10 15:54:57 +0300 |
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committer | Jacques Lucke <mail@jlucke.com> | 2020-02-10 16:09:01 +0300 |
commit | 68cc982dcb7c1063a96f7ec9b7ccb95da4919d6b (patch) | |
tree | 9d2076363b54cb6b6da96064453ac3499a5f65c8 /source/blender/blenlib/BLI_vector_set.h | |
parent | 76208a5670bc9d70f99f22a3c49463959461b5c1 (diff) |
BLI: improve various C++ data structures
The changes come from the `functions` branch, where I'm using
these structures a lot.
This also includes a new `BLI::Optional<T>` type, which is similar
to `std::Optional<T>` which can be used when Blender starts using
C++17.
Diffstat (limited to 'source/blender/blenlib/BLI_vector_set.h')
-rw-r--r-- | source/blender/blenlib/BLI_vector_set.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/blenlib/BLI_vector_set.h b/source/blender/blenlib/BLI_vector_set.h index fb21f7ed987..99d955c60d8 100644 --- a/source/blender/blenlib/BLI_vector_set.h +++ b/source/blender/blenlib/BLI_vector_set.h @@ -292,12 +292,12 @@ template<typename T, typename Allocator = GuardedAllocator> class VectorSet { return m_elements[index]; } - operator ArrayRef<T>() const + ArrayRef<T> as_ref() const { - return m_elements; + return *this; } - operator MutableArrayRef<T>() + operator ArrayRef<T>() const { return m_elements; } |