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authorJacques Lucke <jacques@blender.org>2020-03-02 17:04:53 +0300
committerJacques Lucke <jacques@blender.org>2020-03-02 17:05:15 +0300
commitcf93b65a65f948d4014d3fd2f7541ffe1b2209d4 (patch)
tree015451f3485396c208bf7054bb3460ba7349b263 /source/blender/blenlib/BLI_voxel.h
parent5afa4b1dc8aacdd17f72a2bcaccd53838107c229 (diff)
Cleanup: make remaining blenlib headers work in C++
Differential Revision: https://developer.blender.org/D6988 Reviewers: brecht
Diffstat (limited to 'source/blender/blenlib/BLI_voxel.h')
-rw-r--r--source/blender/blenlib/BLI_voxel.h8
1 files changed, 8 insertions, 0 deletions
diff --git a/source/blender/blenlib/BLI_voxel.h b/source/blender/blenlib/BLI_voxel.h
index ef210a82a65..220ab9b3705 100644
--- a/source/blender/blenlib/BLI_voxel.h
+++ b/source/blender/blenlib/BLI_voxel.h
@@ -24,6 +24,10 @@
* \ingroup bli
*/
+#ifdef __cplusplus
+extern "C" {
+#endif
+
/** Find the index number of a voxel, given x/y/z integer coords and resolution vector. */
#define BLI_VOXEL_INDEX(x, y, z, res) \
@@ -36,4 +40,8 @@ float BLI_voxel_sample_trilinear(float *data, const int res[3], const float co[3
float BLI_voxel_sample_triquadratic(float *data, const int res[3], const float co[3]);
float BLI_voxel_sample_tricubic(float *data, const int res[3], const float co[3], int bspline);
+#ifdef __cplusplus
+}
+#endif
+
#endif /* __BLI_VOXEL_H__ */