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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2016-07-19 10:28:54 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2016-07-20 15:16:38 +0300 |
commit | f0f60d775def20ff3a3699704b33c66712d50c6a (patch) | |
tree | c9c4ec927a9eb447e1a0f9753a74eb99c470d5b5 /source/blender/blenlib/intern/BLI_heap.c | |
parent | 9a0634a253421c02dbb6d2864db49e4d382ea2a3 (diff) |
OpenSubdiv: Initial work to support UV maps in textured OSD viewport
A bit work in progress, currently the following limitations:
- Texture shading only, Material shading will come later
- No UVs subdivision yet
- Always uses active UV and currently changing active UV will
not properly update the viewport.
Well, need to start somewhere :)
Diffstat (limited to 'source/blender/blenlib/intern/BLI_heap.c')
0 files changed, 0 insertions, 0 deletions