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authorSergey Sharybin <sergey.vfx@gmail.com>2016-07-19 10:28:54 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2016-07-20 15:16:38 +0300
commitf0f60d775def20ff3a3699704b33c66712d50c6a (patch)
treec9c4ec927a9eb447e1a0f9753a74eb99c470d5b5 /source/blender/blenlib/intern/BLI_heap.c
parent9a0634a253421c02dbb6d2864db49e4d382ea2a3 (diff)
OpenSubdiv: Initial work to support UV maps in textured OSD viewport
A bit work in progress, currently the following limitations: - Texture shading only, Material shading will come later - No UVs subdivision yet - Always uses active UV and currently changing active UV will not properly update the viewport. Well, need to start somewhere :)
Diffstat (limited to 'source/blender/blenlib/intern/BLI_heap.c')
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