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authorJacques Lucke <mail@jlucke.com>2020-02-10 15:54:57 +0300
committerJacques Lucke <mail@jlucke.com>2020-02-10 16:09:01 +0300
commit68cc982dcb7c1063a96f7ec9b7ccb95da4919d6b (patch)
tree9d2076363b54cb6b6da96064453ac3499a5f65c8 /source/blender/blenlib/intern/BLI_index_range.cc
parent76208a5670bc9d70f99f22a3c49463959461b5c1 (diff)
BLI: improve various C++ data structures
The changes come from the `functions` branch, where I'm using these structures a lot. This also includes a new `BLI::Optional<T>` type, which is similar to `std::Optional<T>` which can be used when Blender starts using C++17.
Diffstat (limited to 'source/blender/blenlib/intern/BLI_index_range.cc')
-rw-r--r--source/blender/blenlib/intern/BLI_index_range.cc4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/blenlib/intern/BLI_index_range.cc b/source/blender/blenlib/intern/BLI_index_range.cc
index fde4dcf6d41..6421eb0794b 100644
--- a/source/blender/blenlib/intern/BLI_index_range.cc
+++ b/source/blender/blenlib/intern/BLI_index_range.cc
@@ -24,7 +24,7 @@
namespace BLI {
-static Vector<Array<uint, RawAllocator>, 1, RawAllocator> arrays;
+static Vector<Array<uint, 0, RawAllocator>, 1, RawAllocator> arrays;
static uint current_array_size = 0;
static uint *current_array = nullptr;
static std::mutex current_array_mutex;
@@ -44,7 +44,7 @@ ArrayRef<uint> IndexRange::as_array_ref() const
}
uint new_size = std::max<uint>(1000, power_of_2_max_u(min_required_size));
- Array<uint, RawAllocator> new_array(new_size);
+ Array<uint, 0, RawAllocator> new_array(new_size);
for (uint i = 0; i < new_size; i++) {
new_array[i] = i;
}