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authorClément Foucault <foucault.clem@gmail.com>2022-01-26 23:57:44 +0300
committerClément Foucault <foucault.clem@gmail.com>2022-01-27 00:03:58 +0300
commit4226c484bdbe7336f1221094916fcdfb12850034 (patch)
tree33428e72be40105c222ca77935ee1554b702facc /source/blender/blenlib/intern/BLI_mempool.c
parent55a6a8900aec81e94f4d82401d6051e3b5507c0e (diff)
parentaf87b6d8cb75d9d625378dee25d726a0d55f75c6 (diff)
Merge branch 'draw-viewport-data' into eevee-rewrite
# Conflicts: # release/scripts/startup/bl_ui/properties_data_camera.py # source/blender/blenkernel/BKE_camera.h # source/blender/blenkernel/BKE_node.h # source/blender/blenkernel/intern/camera.c # source/blender/blenlib/BLI_float2.hh # source/blender/blenlib/BLI_float3.hh # source/blender/blenlib/BLI_float4.hh # source/blender/blenlib/BLI_math_geom.h # source/blender/blenlib/intern/math_geom.c # source/blender/draw/CMakeLists.txt # source/blender/draw/engines/basic/basic_engine.c # source/blender/draw/engines/eevee/eevee_cryptomatte.c # source/blender/draw/engines/eevee/eevee_effects.c # source/blender/draw/engines/eevee/eevee_engine.c # source/blender/draw/engines/eevee/eevee_lightcache.c # source/blender/draw/engines/eevee/eevee_lightcache.h # source/blender/draw/engines/eevee/eevee_lightprobes.c # source/blender/draw/engines/eevee/eevee_lights.c # source/blender/draw/engines/eevee/eevee_materials.c # source/blender/draw/engines/eevee/eevee_motion_blur.c # source/blender/draw/engines/eevee/eevee_occlusion.c # source/blender/draw/engines/eevee/eevee_private.h # source/blender/draw/engines/eevee/eevee_render.c # source/blender/draw/engines/eevee/eevee_renderpasses.c # source/blender/draw/engines/eevee/eevee_sampling.c # source/blender/draw/engines/eevee/eevee_screen_raytrace.c # source/blender/draw/engines/eevee/eevee_shaders.c # source/blender/draw/engines/eevee/eevee_shadows.c # source/blender/draw/engines/eevee/eevee_shadows_cube.c # source/blender/draw/engines/eevee/eevee_temporal_sampling.c # source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl # source/blender/draw/engines/eevee/shaders/closure_eval_lib.glsl # source/blender/draw/engines/eevee/shaders/common_utiltex_lib.glsl # source/blender/draw/engines/eevee/shaders/effect_dof_bokeh_frag.glsl # source/blender/draw/engines/eevee/shaders/effect_dof_gather_frag.glsl # source/blender/draw/engines/eevee/shaders/effect_dof_reduce_frag.glsl # source/blender/draw/engines/eevee/shaders/effect_reflection_resolve_frag.glsl # source/blender/draw/engines/eevee/shaders/effect_temporal_aa.glsl # source/blender/draw/engines/eevee/shaders/random_lib.glsl # source/blender/draw/engines/eevee/shaders/shadow_vert.glsl # source/blender/draw/engines/eevee/shaders/surface_lib.glsl # source/blender/draw/engines/eevee/shaders/surface_vert.glsl # source/blender/draw/engines/eevee/shaders/volumetric_lib.glsl # source/blender/draw/engines/external/external_engine.c # source/blender/draw/engines/gpencil/gpencil_engine.c # source/blender/draw/engines/image/image_engine.c # source/blender/draw/engines/overlay/overlay_engine.c # source/blender/draw/engines/select/select_engine.c # source/blender/draw/engines/workbench/shaders/workbench_volume_frag.glsl # source/blender/draw/engines/workbench/shaders/workbench_volume_vert.glsl # source/blender/draw/engines/workbench/workbench_engine.c # source/blender/draw/engines/workbench/workbench_shader.c # source/blender/draw/intern/DRW_render.h # source/blender/draw/intern/draw_debug.h # source/blender/draw/intern/draw_manager_data.c # source/blender/draw/intern/draw_manager_exec.c # source/blender/draw/intern/draw_view_data.h # source/blender/gpu/CMakeLists.txt # source/blender/gpu/GPU_material.h # source/blender/gpu/GPU_shader.h # source/blender/gpu/GPU_state.h # source/blender/gpu/GPU_vertex_buffer.h # source/blender/gpu/intern/gpu_codegen.c # source/blender/gpu/intern/gpu_material.c # source/blender/gpu/intern/gpu_material_library.h # source/blender/gpu/intern/gpu_node_graph.c # source/blender/gpu/intern/gpu_texture_private.hh # source/blender/gpu/intern/gpu_vertex_buffer.cc # source/blender/gpu/opengl/gl_shader.cc # source/blender/gpu/shaders/gpu_shader_common_obinfos_lib.glsl # source/blender/gpu/shaders/material/gpu_shader_material_shader_to_rgba.glsl # source/blender/nodes/shader/node_shader_tree.cc # source/blender/nodes/shader/nodes/node_shader_background.cc # source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.cc # source/blender/nodes/shader/nodes/node_shader_bsdf_diffuse.cc # source/blender/nodes/shader/nodes/node_shader_bsdf_glass.cc # source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.cc # source/blender/nodes/shader/nodes/node_shader_bsdf_hair.cc # source/blender/nodes/shader/nodes/node_shader_bsdf_hair_principled.c # source/blender/nodes/shader/nodes/node_shader_bsdf_principled.c # source/blender/nodes/shader/nodes/node_shader_bsdf_refraction.cc # source/blender/nodes/shader/nodes/node_shader_bsdf_toon.cc # source/blender/nodes/shader/nodes/node_shader_bsdf_translucent.cc # source/blender/nodes/shader/nodes/node_shader_bsdf_transparent.cc # source/blender/nodes/shader/nodes/node_shader_bsdf_velvet.cc # source/blender/nodes/shader/nodes/node_shader_eevee_specular.cc # source/blender/nodes/shader/nodes/node_shader_emission.cc # source/blender/nodes/shader/nodes/node_shader_holdout.cc # source/blender/nodes/shader/nodes/node_shader_output_material.cc # source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.c # source/blender/nodes/shader/nodes/node_shader_tex_coord.cc # source/blender/nodes/shader/nodes/node_shader_vector_transform.cc # source/blender/nodes/shader/nodes/node_shader_volume_absorption.cc # source/blender/nodes/shader/nodes/node_shader_volume_principled.cc # source/blender/nodes/shader/nodes/node_shader_volume_scatter.cc # source/blender/render/RE_pipeline.h # source/blender/render/intern/initrender.c
Diffstat (limited to 'source/blender/blenlib/intern/BLI_mempool.c')
-rw-r--r--source/blender/blenlib/intern/BLI_mempool.c63
1 files changed, 2 insertions, 61 deletions
diff --git a/source/blender/blenlib/intern/BLI_mempool.c b/source/blender/blenlib/intern/BLI_mempool.c
index f968799326a..df85d3e7553 100644
--- a/source/blender/blenlib/intern/BLI_mempool.c
+++ b/source/blender/blenlib/intern/BLI_mempool.c
@@ -126,7 +126,7 @@ struct BLI_mempool {
uint flag;
/* keeps aligned to 16 bits */
- /** Free element list. Interleaved into chunk datas. */
+ /** Free element list. Interleaved into chunk data. */
BLI_freenode *free;
/** Use to know how many chunks to keep for #BLI_mempool_clear. */
uint maxchunks;
@@ -367,11 +367,6 @@ void *BLI_mempool_calloc(BLI_mempool *pool)
return retval;
}
-/**
- * Free an element from the mempool.
- *
- * \note doesn't protect against double frees, take care!
- */
void BLI_mempool_free(BLI_mempool *pool, void *addr)
{
BLI_freenode *newhead = addr;
@@ -475,13 +470,6 @@ void *BLI_mempool_findelem(BLI_mempool *pool, uint index)
return NULL;
}
-/**
- * Fill in \a data with pointers to each element of the mempool,
- * to create lookup table.
- *
- * \param pool: Pool to create a table from.
- * \param data: array of pointers at least the size of 'pool->totused'
- */
void BLI_mempool_as_table(BLI_mempool *pool, void **data)
{
BLI_mempool_iter iter;
@@ -495,9 +483,6 @@ void BLI_mempool_as_table(BLI_mempool *pool, void **data)
BLI_assert((uint)(p - data) == pool->totused);
}
-/**
- * A version of #BLI_mempool_as_table that allocates and returns the data.
- */
void **BLI_mempool_as_tableN(BLI_mempool *pool, const char *allocstr)
{
void **data = MEM_mallocN((size_t)pool->totused * sizeof(void *), allocstr);
@@ -505,9 +490,6 @@ void **BLI_mempool_as_tableN(BLI_mempool *pool, const char *allocstr)
return data;
}
-/**
- * Fill in \a data with the contents of the mempool.
- */
void BLI_mempool_as_array(BLI_mempool *pool, void *data)
{
const uint esize = pool->esize;
@@ -522,9 +504,6 @@ void BLI_mempool_as_array(BLI_mempool *pool, void *data)
BLI_assert((uint)(p - (char *)data) == pool->totused * esize);
}
-/**
- * A version of #BLI_mempool_as_array that allocates and returns the data.
- */
void *BLI_mempool_as_arrayN(BLI_mempool *pool, const char *allocstr)
{
char *data = MEM_malloc_arrayN(pool->totused, pool->esize, allocstr);
@@ -532,9 +511,6 @@ void *BLI_mempool_as_arrayN(BLI_mempool *pool, const char *allocstr)
return data;
}
-/**
- * Initialize a new mempool iterator, #BLI_MEMPOOL_ALLOW_ITER flag must be set.
- */
void BLI_mempool_iternew(BLI_mempool *pool, BLI_mempool_iter *iter)
{
BLI_assert(pool->flag & BLI_MEMPOOL_ALLOW_ITER);
@@ -550,19 +526,6 @@ static void mempool_threadsafe_iternew(BLI_mempool *pool, BLI_mempool_threadsafe
ts_iter->curchunk_threaded_shared = NULL;
}
-/**
- * Initialize an array of mempool iterators, #BLI_MEMPOOL_ALLOW_ITER flag must be set.
- *
- * This is used in threaded code, to generate as much iterators as needed
- * (each task should have its own),
- * such that each iterator goes over its own single chunk,
- * and only getting the next chunk to iterate over has to be
- * protected against concurrency (which can be done in a lockless way).
- *
- * To be used when creating a task for each single item in the pool is totally overkill.
- *
- * See BLI_task_parallel_mempool implementation for detailed usage example.
- */
ParallelMempoolTaskData *mempool_iter_threadsafe_create(BLI_mempool *pool, const size_t num_iter)
{
BLI_assert(pool->flag & BLI_MEMPOOL_ALLOW_ITER);
@@ -625,13 +588,8 @@ void *BLI_mempool_iterstep(BLI_mempool_iter *iter)
return ret;
}
-#else
-
-/* optimized version of code above */
+#else /* Optimized version of code above. */
-/**
- * Step over the iterator, returning the mempool item or NULL.
- */
void *BLI_mempool_iterstep(BLI_mempool_iter *iter)
{
if (UNLIKELY(iter->curchunk == NULL)) {
@@ -660,11 +618,6 @@ void *BLI_mempool_iterstep(BLI_mempool_iter *iter)
return ret;
}
-/**
- * A version of #BLI_mempool_iterstep that uses
- * #BLI_mempool_threadsafe_iter.curchunk_threaded_shared for threaded iteration support.
- * (threaded section noted in comments).
- */
void *mempool_iter_threadsafe_step(BLI_mempool_threadsafe_iter *ts_iter)
{
BLI_mempool_iter *iter = &ts_iter->iter;
@@ -710,12 +663,6 @@ void *mempool_iter_threadsafe_step(BLI_mempool_threadsafe_iter *ts_iter)
#endif
-/**
- * Empty the pool, as if it were just created.
- *
- * \param pool: The pool to clear.
- * \param totelem_reserve: Optionally reserve how many items should be kept from clearing.
- */
void BLI_mempool_clear_ex(BLI_mempool *pool, const int totelem_reserve)
{
BLI_mempool_chunk *mpchunk;
@@ -768,17 +715,11 @@ void BLI_mempool_clear_ex(BLI_mempool *pool, const int totelem_reserve)
}
}
-/**
- * Wrap #BLI_mempool_clear_ex with no reserve set.
- */
void BLI_mempool_clear(BLI_mempool *pool)
{
BLI_mempool_clear_ex(pool, -1);
}
-/**
- * Free the mempool its self (and all elements).
- */
void BLI_mempool_destroy(BLI_mempool *pool)
{
mempool_chunk_free_all(pool->chunks);