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authorCampbell Barton <ideasman42@gmail.com>2009-09-22 08:40:16 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-09-22 08:40:16 +0400
commit7ead925ce42509c0f528a1f8919f80f10cb7c799 (patch)
tree84960f71357790645967ef108efc169c5f3ec9de /source/blender/blenlib/intern/arithb.c
parentb55919069e98ecf877d8d44189a0560982583b36 (diff)
- removed View3D->localview since it wasnt set on entering localview (making many tools fail, add objects for eg.), check localvd instead.
- Accent (`) key now sets all layers (like in 2.4x) - added Alt+C keybinding for converting object types.
Diffstat (limited to 'source/blender/blenlib/intern/arithb.c')
-rw-r--r--source/blender/blenlib/intern/arithb.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenlib/intern/arithb.c b/source/blender/blenlib/intern/arithb.c
index ac79894d827..26bbbf040f3 100644
--- a/source/blender/blenlib/intern/arithb.c
+++ b/source/blender/blenlib/intern/arithb.c
@@ -4843,7 +4843,7 @@ static float lambda_cp_line(float p[3], float l1[3], float l2[3])
/* useful to calculate an even width shell, by taking the angle between 2 planes.
* The return value is a scale on the offset.
* no angle between planes is 1.0, as the angle between the 2 planes approches 180d
- * the distance gets very hight, 180d would be inf, but this case isnt valid */
+ * the distance gets very high, 180d would be inf, but this case isn't valid */
float AngleToLength(const float angle)
{
return (angle < SMALL_NUMBER) ? 1.0f : fabsf(1.0f / cosf(angle * (M_PI/180.0f)));