diff options
author | Campbell Barton <ideasman42@gmail.com> | 2009-09-18 19:47:00 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2009-09-18 19:47:00 +0400 |
commit | 474378a0e80cb89a91d206d77b933f5c5bdd2319 (patch) | |
tree | 55f7eed515f37a1af0bdb0172f237d127e222396 /source/blender/blenlib/intern/arithb.c | |
parent | 0f25d9bb542d4c78b3b28571e1ed435928f5c336 (diff) |
VecAngle3_2D, VecAngle2 and VecAngle3 returned degrees, in arithb.c degrees are most common.
- These now return radians
- added macro RAD2DEG(rad)
- renamed VecAngle3_2D to Vec2Angle3 since Vec2* is used in arithb.c for 2D vector functions.
Diffstat (limited to 'source/blender/blenlib/intern/arithb.c')
-rw-r--r-- | source/blender/blenlib/intern/arithb.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/blenlib/intern/arithb.c b/source/blender/blenlib/intern/arithb.c index b7f56e6ca1c..b10051b056a 100644 --- a/source/blender/blenlib/intern/arithb.c +++ b/source/blender/blenlib/intern/arithb.c @@ -3548,10 +3548,10 @@ float VecAngle3(float *v1, float *v2, float *v3) Normalize(vec1); Normalize(vec2); - return NormalizedVecAngle2(vec1, vec2) * (float)(180.0/M_PI); + return NormalizedVecAngle2(vec1, vec2); } -float VecAngle3_2D(float *v1, float *v2, float *v3) +float Vec2Angle3(float *v1, float *v2, float *v3) { float vec1[2], vec2[2]; @@ -3564,7 +3564,7 @@ float VecAngle3_2D(float *v1, float *v2, float *v3) Normalize2(vec1); Normalize2(vec2); - return NormalizedVecAngle2_2D(vec1, vec2) * (float)(180.0/M_PI); + return NormalizedVecAngle2_2D(vec1, vec2); } /* Return the shortest angle in degrees between the 2 vectors */ @@ -3577,7 +3577,7 @@ float VecAngle2(float *v1, float *v2) Normalize(vec1); Normalize(vec2); - return NormalizedVecAngle2(vec1, vec2)* (float)(180.0/M_PI); + return NormalizedVecAngle2(vec1, vec2); } float NormalizedVecAngle2(float *v1, float *v2) |