diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-01-17 03:51:42 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-01-17 03:51:42 +0300 |
commit | 9bcdb4b758d96d1fe5345858f6c61a90f7c57eac (patch) | |
tree | 51d1be5c5d7243b9782a10e8ed99a153f5392ef7 /source/blender/blenlib/intern/arithb.c | |
parent | de9495e51915cae71ecdae05fdc21e5aef09ba4e (diff) |
2.5: various warning fixes.
Diffstat (limited to 'source/blender/blenlib/intern/arithb.c')
-rw-r--r-- | source/blender/blenlib/intern/arithb.c | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/source/blender/blenlib/intern/arithb.c b/source/blender/blenlib/intern/arithb.c index 4d555a009c5..a21252d9aa8 100644 --- a/source/blender/blenlib/intern/arithb.c +++ b/source/blender/blenlib/intern/arithb.c @@ -4263,6 +4263,7 @@ float lambda_cp_line_ex(float p[3], float l1[3], float l2[3], float cp[3]) return lambda; } +#if 0 /* little sister we only need to know lambda */ static float lambda_cp_line(float p[3], float l1[3], float l2[3]) { @@ -4271,6 +4272,7 @@ static float lambda_cp_line(float p[3], float l1[3], float l2[3]) VecSubf(h, p, l1); return(Inpf(u,h)/Inpf(u,u)); } +#endif /* Similar to LineIntersectsTriangleUV, except it operates on a quad and in 2d, assumes point is in quad */ void PointInQuad2DUV(float v0[2], float v1[2], float v2[2], float v3[2], float pt[2], float *uv) @@ -4423,7 +4425,7 @@ int IsPointInTri2D(float v0[2], float v1[2], float v2[2], float pt[2]) Vec2Copyf(v2_3d, v2); /* Doing this in 3D is not nice */ - return LineIntersectsTriangle(p1_3d, p2_3d, v0_3d, v1_3d, v2_3d, &lambda, &uv); + return LineIntersectsTriangle(p1_3d, p2_3d, v0_3d, v1_3d, v2_3d, &lambda, uv); } /* @@ -4505,6 +4507,7 @@ but see a 'spat' which is a deformed cube with paired parallel planes needs only return 1; } +#if 0 /*adult sister defining the slice planes by the origin and the normal NOTE |normal| may not be 1 but defining the thickness of the slice*/ static int point_in_slice_as(float p[3],float origin[3],float normal[3]) @@ -4525,6 +4528,7 @@ static int point_in_slice_m(float p[3],float origin[3],float normal[3],float lns if (h < 0.0f || h > 1.0f) return 0; return 1; } +#endif int point_in_tri_prism(float p[3], float v1[3], float v2[3], float v3[3]) |