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authorCampbell Barton <ideasman42@gmail.com>2007-03-22 06:28:34 +0300
committerCampbell Barton <ideasman42@gmail.com>2007-03-22 06:28:34 +0300
commitf8b13d57cb1b0c33e42040b570014020dfe8af7c (patch)
treef9a3dd7a13cadaefc0941afefd0a8102e58b2e49 /source/blender/blenlib/intern/boxpack2d.c
parenteb1714edf1b38c12b97d5ff56f7c3e9ba26af5ca (diff)
added stdlib.h header, comments and all lines < 80 chars.
Diffstat (limited to 'source/blender/blenlib/intern/boxpack2d.c')
-rw-r--r--source/blender/blenlib/intern/boxpack2d.c113
1 files changed, 78 insertions, 35 deletions
diff --git a/source/blender/blenlib/intern/boxpack2d.c b/source/blender/blenlib/intern/boxpack2d.c
index e8cabbf1c05..42092bc54c3 100644
--- a/source/blender/blenlib/intern/boxpack2d.c
+++ b/source/blender/blenlib/intern/boxpack2d.c
@@ -29,13 +29,18 @@
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
+#include <stdlib.h>
+
#include "BKE_utildefines.h"
#include "MEM_guardedalloc.h"
#include "BLI_boxpack2d.h"
-/* Campbells BoxPacker ported from Python */
+/* BoxPacker ported from Python by Campbell Barton
+ *
+ * The defined Below are for internal use only */
+
/* free vert flags */
-#define EUL 0.0000001
+#define eul 0.0000001
#define BLF 1
#define TRF 2
#define TLF 4
@@ -51,20 +56,35 @@
#define BOXTOP(b) b->v[TR]->y
#define BOXAREA(b) (b->w * b->h)
-#define UPDATE_V34X(b) b->v[TL]->x = b->v[BL]->x; b->v[BR]->x = b->v[TR]->x
-#define UPDATE_V34Y(b) b->v[TL]->y = b->v[TR]->y; b->v[BR]->y = b->v[BL]->y
-
-#define UPDATE_V34(b) UPDATE_V34X(b) UPDATE_V34Y(b)
+#define UPDATE_V34X(b) b->v[TL]->x = b->v[BL]->x;\
+ b->v[BR]->x = b->v[TR]->x
+#define UPDATE_V34Y(b) b->v[TL]->y = b->v[TR]->y;\
+ b->v[BR]->y = b->v[BL]->y
+#define UPDATE_V34(b) UPDATE_V34X(b); UPDATE_V34Y(b)
-#define SET_BOXLEFT(b, f) b->v[TR]->x = f + b->w; b->v[BL]->x = f; UPDATE_V34X(b)
-#define SET_BOXRIGHT(b, f) b->v[BL]->x = f - b->w; b->v[TR]->x = f; UPDATE_V34X(b)
-#define SET_BOXBOTTOM(b, f) b->v[TR]->y = f + b->h; b->v[BL]->y = f; UPDATE_V34Y(b)
-#define SET_BOXTOP(b, f) b->v[BL]->y = f - b->h; b->v[TR]->y = f; UPDATE_V34Y(b)
-#define BOXINTERSECT(b1, b2) (!(BOXLEFT(b1)+EUL>=BOXRIGHT(b2) || BOXBOTTOM(b1)+EUL>=BOXTOP(b2) || BOXRIGHT(b1)-EUL<=BOXLEFT(b2) || BOXTOP(b1)-EUL<=BOXBOTTOM(b2) ))
-
-/* #define BOXDEBUG(b) printf("\tBox Debug i %i, w:%.3f h:%.3f x:%.3f y:%.3f\n", b->index, b->w, b->h, b->x, b->y) */
+#define SET_BOXLEFT(b, f) b->v[TR]->x = f + b->w;\
+ b->v[BL]->x = f;\
+ UPDATE_V34X(b)
+#define SET_BOXRIGHT(b, f) b->v[BL]->x = f - b->w;\
+ b->v[TR]->x = f;\
+ UPDATE_V34X(b)
+#define SET_BOXBOTTOM(b, f) b->v[TR]->y = f + b->h;\
+ b->v[BL]->y = f;\
+ UPDATE_V34Y(b)
+#define SET_BOXTOP(b, f) b->v[BL]->y = f - b->h;\
+ b->v[TR]->y = f;\
+ UPDATE_V34Y(b)
+#define BOXINTERSECT(b1, b2)\
+ (!( BOXLEFT(b1)+eul>=BOXRIGHT(b2) ||\
+ BOXBOTTOM(b1)+eul>=BOXTOP(b2) ||\
+ BOXRIGHT(b1)-eul<=BOXLEFT(b2) ||\
+ BOXTOP(b1)-eul<=BOXBOTTOM(b2) ))
+/* #define BOXDEBUG(b)\
+ * printf("\tBox Debug i %i, w:%.3f h:%.3f x:%.3f y:%.3f\n",\
+ * b->index, b->w, b->h, b->x, b->y) */
+/* qsort function - sort largest to smallest */
static int box_areasort(const void *p1, const void *p2)
{
const boxPack *b1=p1, *b2=p2;
@@ -73,13 +93,16 @@ static int box_areasort(const void *p1, const void *p2)
a1 = BOXAREA(b1);
a2 = BOXAREA(b2);
- /* sort largest to smallest */
if ( a1 < a2 ) return 1;
else if ( a1 > a2 ) return -1;
return 0;
}
-
+/* qsort vertex sorting function
+ * sorts from lower left to top right It uses the current box's width and height
+ * as offsets when sorting, this has the result of not placing boxes outside
+ * the bounds of the existing backed area where possible
+ * */
static float box_width;
static float box_height;
static boxVert *vertarray;
@@ -100,14 +123,26 @@ static int vertex_sort(const void *p1, const void *p2)
else if ( a1 < a2 ) return -1;
return 0;
}
-
+/* Main boxpacking function accessed from other functions
+ * This sets boxes x,y to positive values, sorting from 0,0 outwards.
+ * There is no limit to the space boxes may take, only that they will be packed
+ * tightly into the lower left hand corner (0,0)
+ *
+ * boxarray - a pre allocated array of boxes.
+ * only the 'box->x' and 'box->y' are set, 'box->w' and 'box->h' are used,
+ * 'box->index' is not used at all, the only reason its there
+ * is that the box array is sorted by area and programs need to be able
+ * to have some way of writing the boxes back to the original data.
+ * len - the number of boxes in teh array.
+ * tot_width and tot_height are set so you can normalize the data.
+ * */
void boxPack2D(boxPack *boxarray, int len, float *tot_width, float *tot_height)
{
- boxVert *vert;
- int box_index, verts_pack_len, i, j, k, isect; /* what box are we up to packing */
+ boxVert *vert; /* the current vert */
+ int box_index, verts_pack_len, i, j, k, isect;
int quad_flags[4]= {BLF,TRF,TLF,BRF}; /* use for looping */
- boxPack *box, *box_test;
- int *vertex_pack_indicies;
+ boxPack *box, *box_test; /*current box and another for intersection tests*/
+ int *vertex_pack_indicies; /*an array of indicies used for sorting verts*/
if (!len) {
*tot_width = 0.0;
@@ -121,8 +156,8 @@ void boxPack2D(boxPack *boxarray, int len, float *tot_width, float *tot_height)
/* add verts to the boxes, these are only used internally */
vert = vertarray = MEM_mallocN( len*4*sizeof(boxVert), "boxPack verts");
vertex_pack_indicies = MEM_mallocN( len*3*sizeof(int), "boxPack indicies");
- i=0;
- for (box= boxarray, box_index= 0; box_index < len; box_index++, box++) {
+
+ for (box=boxarray, box_index=0, i=0; box_index < len; box_index++, box++) {
vert->blb = vert->brb = vert->tlb =\
vert->isect_cache[0] = vert->isect_cache[1] =\
@@ -197,7 +232,8 @@ void boxPack2D(boxPack *boxarray, int len, float *tot_width, float *tot_height)
for (i=0; i<verts_pack_len && isect; i++) {
vert = vertarray + vertex_pack_indicies[i];
- /* printf("\ttesting vert %i %i %i %f %f\n", i, vert->free, verts_pack_len, vert->x, vert->y); */
+ /* printf("\ttesting vert %i %i %i %f %f\n", i,
+ * vert->free, verts_pack_len, vert->x, vert->y); */
/* This vert has a free quaderent
* Test if we can place the box here
@@ -231,9 +267,10 @@ void boxPack2D(boxPack *boxarray, int len, float *tot_width, float *tot_height)
isect = 0;
if (/* Constrain boxes to positive X/Y values */
- BOXLEFT(box)<0.0 || BOXBOTTOM(box)<0.0 ||
+ BOXLEFT(box)<0.0 || BOXBOTTOM(box) < 0.0 ||
/* check for last intersected */
- (vert->isect_cache[j] && BOXINTERSECT(box, vert->isect_cache[j]))
+ ( vert->isect_cache[j] &&
+ BOXINTERSECT(box, vert->isect_cache[j]) )
) {
/* Here we check that the last intersected
* box will intersect with this one using
@@ -245,10 +282,10 @@ void boxPack2D(boxPack *boxarray, int len, float *tot_width, float *tot_height)
/* do a full saech for colliding box
* this is realy slow, some spacialy divided
* datastructure would be better */
- for (box_test = boxarray; box_test != box; box_test++) {
+ for (box_test=boxarray; box_test != box; box_test++) {
if BOXINTERSECT(box, box_test) {
- /* Store the last intersecting here
- * as cache for faster checking next time around */
+ /* Store the last intersecting here as cache
+ * for faster checking next time around */
vert->isect_cache[j] = box_test;
isect = 1;
break;
@@ -284,8 +321,9 @@ void boxPack2D(boxPack *boxarray, int len, float *tot_width, float *tot_height)
break;
}
- /* Mask free flags for verts that are on the bottom or side
- * so we dont get boxes outside the given rectangle ares
+ /* Mask free flags for verts that are
+ * on the bottom or side so we dont get
+ * boxes outside the given rectangle ares
*
* We can do an else/if here because only the first
* box can be at the very bottom left corner */
@@ -302,7 +340,8 @@ void boxPack2D(boxPack *boxarray, int len, float *tot_width, float *tot_height)
* flag verts on one or both of the boxes
* as being used by checking the width or
* height of both boxes */
- if (vert->tlb && vert->trb && (box == vert->tlb || box == vert->trb)) {
+ if (vert->tlb && vert->trb &&
+ (box == vert->tlb || box == vert->trb)) {
if (vert->tlb->h > vert->trb->h) {
vert->trb->v[TL]->free &= ~(TLF|BLF);
} else if (vert->tlb->h < vert->trb->h) {
@@ -311,7 +350,8 @@ void boxPack2D(boxPack *boxarray, int len, float *tot_width, float *tot_height)
vert->tlb->v[TR]->free &= ~BLF;
vert->trb->v[TL]->free &= ~BRF;
}
- } else if (vert->blb && vert->brb && (box == vert->blb || box == vert->brb)) {
+ } else if (vert->blb && vert->brb &&
+ (box == vert->blb || box == vert->brb)) {
if (vert->blb->h > vert->brb->h) {
vert->brb->v[BL]->free &= ~(TLF|BLF);
} else if (vert->blb->h < vert->brb->h) {
@@ -322,7 +362,8 @@ void boxPack2D(boxPack *boxarray, int len, float *tot_width, float *tot_height)
}
}
/* Horizontal */
- if (vert->tlb && vert->blb && (box == vert->tlb || box == vert->blb)) {
+ if (vert->tlb && vert->blb &&
+ (box == vert->tlb || box == vert->blb) ) {
if (vert->tlb->w > vert->blb->w) {
vert->blb->v[TL]->free &= ~(TLF|TRF);
} else if (vert->tlb->w < vert->blb->w) {
@@ -331,7 +372,8 @@ void boxPack2D(boxPack *boxarray, int len, float *tot_width, float *tot_height)
vert->blb->v[TL]->free &= ~TRF;
vert->tlb->v[BL]->free &= ~BRF;
}
- } else if (vert->trb && vert->brb && (box == vert->trb || box == vert->brb)) {
+ } else if ( vert->trb && vert->brb &&
+ (box == vert->trb || box == vert->brb) ) {
if (vert->trb->w > vert->brb->w) {
vert->brb->v[TR]->free &= ~(TRF|TRF);
} else if (vert->trb->w < vert->brb->w) {
@@ -346,7 +388,8 @@ void boxPack2D(boxPack *boxarray, int len, float *tot_width, float *tot_height)
for (k=0; k<4; k++) {
if (box->v[k] != vert) {
- vertex_pack_indicies[verts_pack_len] = box->v[k]->index;
+ vertex_pack_indicies[verts_pack_len] =
+ box->v[k]->index;
verts_pack_len++;
}
}