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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-03-18 00:44:58 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-03-18 00:44:58 +0300
commitd52400bfbd2a7e4d09b5a71bc461a554d232af15 (patch)
tree08815f065fc90aac0ae62ae5f3a89d20e19399e6 /source/blender/blenlib/intern/bpath.c
parent1ac0d54fea831c485e8e27e8bfa887e15beb58de (diff)
parent28f6d223d079b1e5cb67e3fc22fb7f818deb8dcb (diff)
2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r18677:19317
Notes: * Sequence transform strip uses G.scene global, this is commented out now, should be fixed. * Etch-a-ton code was most difficult to merge. The files already in 2.5 got merged, but no new files were added. Calls to these files are commented out with "XXX etch-a-ton". editarmature.c and transform_snap.c were complex to merge. Martin, please check? * Game engine compiles and links again here for scons/make/cmake (player still fails to link).
Diffstat (limited to 'source/blender/blenlib/intern/bpath.c')
-rw-r--r--source/blender/blenlib/intern/bpath.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/blenlib/intern/bpath.c b/source/blender/blenlib/intern/bpath.c
index f1057ff3efe..85a95fa6e66 100644
--- a/source/blender/blenlib/intern/bpath.c
+++ b/source/blender/blenlib/intern/bpath.c
@@ -341,9 +341,9 @@ void BLI_bpathIterator_step( struct BPathIterator *bpi) {
bSound *snd = (bSound *)bpi->data;
bpi->lib = snd->id.lib ? snd->id.lib->filename : NULL;
- bpi->path = snd->sample->name;
+ bpi->path = snd->name;
bpi->name = snd->id.name+2;
- bpi->len = sizeof(snd->sample->name);
+ bpi->len = sizeof(snd->name);
/* we are done, advancing to the next item, this type worked fine */
break;