diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-11-10 23:43:45 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-11-10 23:43:45 +0300 |
commit | 37e4a311b0ad9da7177e50620efc3561e2dd7045 (patch) | |
tree | 8aea2cc851ab828ee040d601ed4c776283fd639a /source/blender/blenlib/intern/freetypefont.c | |
parent | 4617bb68ba4b1c5ab459673fffd98bf7203bb4f2 (diff) |
Math Lib
* Convert all code to use new functions.
* Branch maintainers may want to skip this commit, and run this
conversion script instead, if they use a lot of math functions
in new code:
http://www.pasteall.org/9052/python
Diffstat (limited to 'source/blender/blenlib/intern/freetypefont.c')
-rw-r--r-- | source/blender/blenlib/intern/freetypefont.c | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/blenlib/intern/freetypefont.c b/source/blender/blenlib/intern/freetypefont.c index cb5632df569..f2727f6f259 100644 --- a/source/blender/blenlib/intern/freetypefont.c +++ b/source/blender/blenlib/intern/freetypefont.c @@ -45,7 +45,7 @@ #include "BLI_vfontdata.h" #include "BLI_blenlib.h" -#include "BLI_arithb.h" +#include "BLI_math.h" //XXX #include "BIF_toolbox.h" @@ -256,11 +256,11 @@ static void freetypechar_to_vchar(FT_Face face, FT_ULong charcode, VFontData *vf // VecLenf, see if there's a distance between the three points // VecLenf again, to check the angle between the handles // finally, check if one of them is a vector handle - if((DistVL2Dfl(bezt->vec[0],bezt->vec[1],bezt->vec[2]) < 0.001) && - (VecLenf(bezt->vec[0], bezt->vec[1]) > 0.0001) && - (VecLenf(bezt->vec[1], bezt->vec[2]) > 0.0001) && - (VecLenf(bezt->vec[0], bezt->vec[2]) > 0.0002) && - (VecLenf(bezt->vec[0], bezt->vec[2]) > MAX2(VecLenf(bezt->vec[0], bezt->vec[1]), VecLenf(bezt->vec[1], bezt->vec[2]))) && + if((dist_to_line_v2(bezt->vec[0],bezt->vec[1],bezt->vec[2]) < 0.001) && + (len_v3v3(bezt->vec[0], bezt->vec[1]) > 0.0001) && + (len_v3v3(bezt->vec[1], bezt->vec[2]) > 0.0001) && + (len_v3v3(bezt->vec[0], bezt->vec[2]) > 0.0002) && + (len_v3v3(bezt->vec[0], bezt->vec[2]) > MAX2(len_v3v3(bezt->vec[0], bezt->vec[1]), len_v3v3(bezt->vec[1], bezt->vec[2]))) && bezt->h1 != HD_VECT && bezt->h2 != HD_VECT) { bezt->h1= bezt->h2= HD_ALIGN; |