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authorCampbell Barton <ideasman42@gmail.com>2010-10-03 18:16:27 +0400
committerCampbell Barton <ideasman42@gmail.com>2010-10-03 18:16:27 +0400
commit157d1205a42b07042d8abdb590034940b68f0b12 (patch)
treecdf1383d103835dd094ef3f7d9df1e4018f72aa5 /source/blender/blenlib/intern/freetypefont.c
parented7ffb111a7021275738c1710ca34218d851e652 (diff)
added len_squared_v2v2, use instead of len_v3v3 for font handle tests, also fixed some warnings.
Diffstat (limited to 'source/blender/blenlib/intern/freetypefont.c')
-rw-r--r--source/blender/blenlib/intern/freetypefont.c14
1 files changed, 7 insertions, 7 deletions
diff --git a/source/blender/blenlib/intern/freetypefont.c b/source/blender/blenlib/intern/freetypefont.c
index 6d6abc88999..fc41839c303 100644
--- a/source/blender/blenlib/intern/freetypefont.c
+++ b/source/blender/blenlib/intern/freetypefont.c
@@ -252,15 +252,15 @@ static void freetypechar_to_vchar(FT_Face face, FT_ULong charcode, VFontData *vf
}
// get the handles that are aligned, tricky...
- // DistVL2Dfl, check if the three beztriple points are on one line
- // VecLenf, see if there's a distance between the three points
- // VecLenf again, to check the angle between the handles
+ // dist_to_line_v2, check if the three beztriple points are on one line
+ // len_squared_v2v2, see if there's a distance between the three points
+ // len_squared_v2v2 again, to check the angle between the handles
// finally, check if one of them is a vector handle
if((dist_to_line_v2(bezt->vec[0],bezt->vec[1],bezt->vec[2]) < 0.001) &&
- (len_v3v3(bezt->vec[0], bezt->vec[1]) > 0.0001) &&
- (len_v3v3(bezt->vec[1], bezt->vec[2]) > 0.0001) &&
- (len_v3v3(bezt->vec[0], bezt->vec[2]) > 0.0002) &&
- (len_v3v3(bezt->vec[0], bezt->vec[2]) > MAX2(len_v3v3(bezt->vec[0], bezt->vec[1]), len_v3v3(bezt->vec[1], bezt->vec[2]))) &&
+ (len_squared_v2v2(bezt->vec[0], bezt->vec[1]) > 0.0001*0.0001) &&
+ (len_squared_v2v2(bezt->vec[1], bezt->vec[2]) > 0.0001*0.0001) &&
+ (len_squared_v2v2(bezt->vec[0], bezt->vec[2]) > 0.0002*0.0001) &&
+ (len_squared_v2v2(bezt->vec[0], bezt->vec[2]) > MAX2(len_squared_v2v2(bezt->vec[0], bezt->vec[1]), len_squared_v2v2(bezt->vec[1], bezt->vec[2]))) &&
bezt->h1 != HD_VECT && bezt->h2 != HD_VECT)
{
bezt->h1= bezt->h2= HD_ALIGN;