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authorTon Roosendaal <ton@blender.org>2006-12-20 20:57:56 +0300
committerTon Roosendaal <ton@blender.org>2006-12-20 20:57:56 +0300
commit253432bfc7c2a1dae224a03fb3055de19743ec67 (patch)
tree2cea30606f9f29be51d5366ddf0d3747b9649b90 /source/blender/blenlib/intern/gsqueue.c
parent0a0753b409221b66f5003d8c257426043ada227e (diff)
The Big Image refactor!
Please read: http://www.blender3d.org/cms/Imaging.834.0.html Or in short: - adding MultiLayer Image support - recoded entire Image API - better integration of movie/sequence Images Was a whole load of work... went down for a week to do this. So, will need a lot of testing! Will be in irc all evening.
Diffstat (limited to 'source/blender/blenlib/intern/gsqueue.c')
-rw-r--r--source/blender/blenlib/intern/gsqueue.c9
1 files changed, 8 insertions, 1 deletions
diff --git a/source/blender/blenlib/intern/gsqueue.c b/source/blender/blenlib/intern/gsqueue.c
index fbbc42115d5..e52c573eec7 100644
--- a/source/blender/blenlib/intern/gsqueue.c
+++ b/source/blender/blenlib/intern/gsqueue.c
@@ -81,7 +81,14 @@ void BLI_gsqueue_pop(GSQueue *gq, void *item_r)
}
void BLI_gsqueue_push(GSQueue *gq, void *item)
{
- GSQueueElem *elem= MEM_mallocN(sizeof(*elem)+gq->elem_size, "gqueue_push");
+ GSQueueElem *elem;
+
+ /* compare: prevent events added double in row */
+ if (!BLI_gsqueue_is_empty(gq)) {
+ if(0==memcmp(item, &gq->head[1], gq->elem_size))
+ return;
+ }
+ elem= MEM_mallocN(sizeof(*elem)+gq->elem_size, "gqueue_push");
memcpy(&elem[1], item, gq->elem_size);
elem->next= NULL;