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author | Philipp Oeser <info@graphics-engineer.com> | 2019-09-04 20:33:26 +0300 |
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committer | Philipp Oeser <info@graphics-engineer.com> | 2019-09-04 22:05:54 +0300 |
commit | e52ad1835a6aaefab389b173728b9bb7ef2e754a (patch) | |
tree | 12ccf1bb5f18adb57789341215e7112e9427fbb0 /source/blender/blenlib/intern/listbase.c | |
parent | 49ff9ca613a43e72c76628a188efc371e5d854c6 (diff) |
Fix hair collision instability with 'Quality Steps' > 1
This was removed in rB0666ece2e2f9 because it is handled differently for
"real" cloth in cloth_solve_collisions(), but hair still needs this
apparently [does its thing in cloth_continuum_step() instead].
And since we have a default 'Quality Steps' setting of 5, it made many
simulations unstable.
Fixes T65038, T59742 (possibly others)
Reviewers: brecht
Maniphest Tasks: T65038, T59742
Differential Revision: https://developer.blender.org/D5681
Diffstat (limited to 'source/blender/blenlib/intern/listbase.c')
0 files changed, 0 insertions, 0 deletions