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author | Roland Hess <me@harkyman.com> | 2009-12-15 02:19:59 +0300 |
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committer | Roland Hess <me@harkyman.com> | 2009-12-15 02:19:59 +0300 |
commit | 6d59a84732e818e8574e67d6f357dbb0317c45fd (patch) | |
tree | 7e8a2fc84856e863f7058c436511dbe1667d068b /source/blender/blenlib/intern/math_base.c | |
parent | 8828f92aad122bf5585a4ab2f0a33934e8b578ac (diff) |
Patch [19862]: Properly map UV Project from View with camera object.
Previously, calling Project from View for UVs when viewing through a camera produced bad results. You had to scale and stretch the resulting UVs, never resulting in a true "from view" with a camera. Now, what you get in the UV editor is what you saw through the camera.
Diffstat (limited to 'source/blender/blenlib/intern/math_base.c')
0 files changed, 0 insertions, 0 deletions