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author | Charlie Jolly <charlie> | 2021-10-15 17:27:16 +0300 |
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committer | Charlie Jolly <mistajolly@gmail.com> | 2021-10-15 17:28:20 +0300 |
commit | 104887800c0f221fbcffa84bb360dd9ff001d7f1 (patch) | |
tree | 743a308c6eda1918e4e97df0d8ba32b7046bedf7 /source/blender/blenlib/intern/math_base_inline.c | |
parent | 6e4ab5b761b03b52177985ecbeb2c2f576159c74 (diff) |
Geometry Nodes: Add Voronoi Texture
Port shader Voronoi to GN
Reviewed By: JacquesLucke
Differential Revision: https://developer.blender.org/D12725
Diffstat (limited to 'source/blender/blenlib/intern/math_base_inline.c')
-rw-r--r-- | source/blender/blenlib/intern/math_base_inline.c | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/source/blender/blenlib/intern/math_base_inline.c b/source/blender/blenlib/intern/math_base_inline.c index 49f9faf1704..f609d5f8e8b 100644 --- a/source/blender/blenlib/intern/math_base_inline.c +++ b/source/blender/blenlib/intern/math_base_inline.c @@ -511,6 +511,22 @@ MINLINE float smoothminf(float a, float b, float c) } } +MINLINE float smoothstep(float edge0, float edge1, float x) +{ + float result; + if (x < edge0) { + result = 0.0f; + } + else if (x >= edge1) { + result = 1.0f; + } + else { + float t = (x - edge0) / (edge1 - edge0); + result = (3.0f - 2.0f * t) * (t * t); + } + return result; +} + MINLINE double min_dd(double a, double b) { return (a < b) ? a : b; |