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authorJoseph Eagar <joeedh@gmail.com>2010-01-23 14:25:20 +0300
committerJoseph Eagar <joeedh@gmail.com>2010-01-23 14:25:20 +0300
commit7ef85aa41ff57cbe5395f83d4ea23b651287b78d (patch)
tree60e950948108158c752675fe4f68dbc1663996d4 /source/blender/blenlib/intern/math_base_inline.c
parentf66d5a7b77d0f7a1eb2d530cb58509e52554b8e9 (diff)
Initial results of my profiling of the animation system.
Basically two simple changes, changes, I pulled in the faster ghash in bmesh (which uses mempools for allocation, providing a substanstial speedup in some cases, and also I inlined some of the functions), and I changed __inline to __forceinline for inlining of math functions. I also removed the timer in the view3d zoom op (ctrl-middlemouse) that was making it nonfunctional. Why was that there?
Diffstat (limited to 'source/blender/blenlib/intern/math_base_inline.c')
-rw-r--r--source/blender/blenlib/intern/math_base_inline.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenlib/intern/math_base_inline.c b/source/blender/blenlib/intern/math_base_inline.c
index 71a0d2cc654..e228e25c4d6 100644
--- a/source/blender/blenlib/intern/math_base_inline.c
+++ b/source/blender/blenlib/intern/math_base_inline.c
@@ -110,7 +110,7 @@ MINLINE float shell_angle_to_dist(const float angle)
/* used for zoom values*/
MINLINE float power_of_2(float val)
{
- return (float)pow(2, ceil(log(val) / log(2)));
+ return (float)pow(2.0, ceil(log((double)val) / log(2.0)));
}
MINLINE float minf(float a, float b)