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authorAaron Carlisle <carlisle.b3d@gmail.com>2018-04-30 01:00:45 +0300
committerAaron Carlisle <carlisle.b3d@gmail.com>2018-04-30 01:00:45 +0300
commit128506eeb1a2d87393061b4c9783289a5e4b3275 (patch)
tree2b2fd7159489c128f420c949ad24fa6cfd3fefc3 /source/blender/blenlib/intern/math_color.c
parent16c05161e76621a1943f27abd6bd9f7ee5564efd (diff)
BLI Color: YUV to/from rgb colorspace option
This commit does two things: - Adds an option to do the calculation in different color spaces (BT601 or BT709). - Changes the default caluclation from legacy BT601 to BT709. This affects several areas: - UI areas (mainly scopes) - ViewLevelsNode - Several other nodes that use `COM_ConvertOperation.h`
Diffstat (limited to 'source/blender/blenlib/intern/math_color.c')
-rw-r--r--source/blender/blenlib/intern/math_color.c37
1 files changed, 29 insertions, 8 deletions
diff --git a/source/blender/blenlib/intern/math_color.c b/source/blender/blenlib/intern/math_color.c
index 6d7d24c79c3..a091595bc6c 100644
--- a/source/blender/blenlib/intern/math_color.c
+++ b/source/blender/blenlib/intern/math_color.c
@@ -83,24 +83,45 @@ void hsl_to_rgb_v(const float hsl[3], float r_rgb[3])
hsl_to_rgb(hsl[0], hsl[1], hsl[2], &r_rgb[0], &r_rgb[1], &r_rgb[2]);
}
-void rgb_to_yuv(float r, float g, float b, float *ly, float *lu, float *lv)
+void rgb_to_yuv(float r, float g, float b, float *ly, float *lu, float *lv, int colorspace)
{
float y, u, v;
- y = 0.299f * r + 0.587f * g + 0.114f * b;
- u = -0.147f * r - 0.289f * g + 0.436f * b;
- v = 0.615f * r - 0.515f * g - 0.100f * b;
+
+ switch (colorspace) {
+ case BLI_YUV_ITU_BT601:
+ y = 0.299f * r + 0.587f * g + 0.114f * b;
+ u = -0.147f * r - 0.289f * g + 0.436f * b;
+ v = 0.615f * r - 0.515f * g - 0.100f * b;
+ break;
+ case BLI_YUV_ITU_BT709:
+ default:
+ y = 0.2126f * r + 0.7152f * g + 0.0722f * b;
+ u = -0.09991f * r - 0.33609f * g + 0.436f * b;
+ v = 0.615f * r - 0.55861f * g - 0.05639f * b;
+ break;
+ }
*ly = y;
*lu = u;
*lv = v;
}
-void yuv_to_rgb(float y, float u, float v, float *lr, float *lg, float *lb)
+void yuv_to_rgb(float y, float u, float v, float *lr, float *lg, float *lb, int colorspace)
{
float r, g, b;
- r = y + 1.140f * v;
- g = y - 0.394f * u - 0.581f * v;
- b = y + 2.032f * u;
+
+ switch (colorspace) {
+ case BLI_YUV_ITU_BT601:
+ r = y + 1.140f * v;
+ g = y - 0.394f * u - 0.581f * v;
+ b = y + 2.032f * u;
+ break;
+ case BLI_YUV_ITU_BT709:
+ r = y + 1.28033f * v;
+ g = y - 0.21482f * u - 0.38059f * v;
+ b = y + 2.12798f * u;
+ break;
+ }
*lr = r;
*lg = g;